Mar 3 2014

Aeon’s portraits collection

EVE’s portrait generator along with the imagination and creativity of New Eden’s pilots has given birth to many great characters. One of my favorite pastimes is rolling throwaway alternate characters to play around with the character creator. A while ago I started collecting portraits from pilots in local to use as inspiration, and lately I built a miniature gallery to be able to view them easily ingame.

They are exclusively female characters and match the kind of character I like personally, so they might not be what you’re looking for – but I thought I’d share anyway:

Aeon's Portraits Collection

There are only around 50 portraits at the time of writing, but I will keep adding new portraits as I go along. The list is anonymous, and there are no character details on purpose. If you are hell bent on finding out who a portrait belongs to, you can use the portrait’s ID to trace it back. I will let you find out how that works.


Feb 28 2014

Ill tidings

Author’s note: This is the continuation of the in character story I started a while back.

Here’s a short recap if you wish to dive right in:

After Loreena’s home planet was destroyed in a cataclysm, she struggled to keep the pieces of her life together. Aeon was ever present since he saved her from Aramea’s destruction, even if always from a distance. As a true lone wolf, he was always on the move – but their bond was stronger than even they realized. Loreena found a way to fill the emptyness she felt by creating the Aramean Excavations project: a non-profit organization dedicated to salvaging the remnants of her home planet from the debris field that had taken its place. It was on the day of its inauguration that both their feelings came to a head. During the ceremony, Loreena was on the verge of collapse when Aeon finally stepped in and revealed to them both with a kiss just how strongly they felt about each other. Since then both have gone back to their usual routine, but things were not quite the same anymore.


Aeon

Jarzalad System, Tash-Murkon region, somewhere in the vicinity of Jarzalad V.

His thoughts invariably wandered back to the kiss – How that simple touch revealed the extent of his feelings for her, locked away unbeknownst even to himself. He enjoyed every bit of it, but he had a lot of trouble focusing on anything else. The vibration from a kinetic cruise missile hitting the ships’ armour brought his attention back to the battle. He had to adapt his strategy somewhat, those heavy hitting drone ships had a lot of range, and Angus’ Fist, his Hyperion, had trouble keeping up with the damage even under full afterburner. He changed his trajectory to bring a cluster of debris between him and the heaviest hitters and concentrated his firepower on a lone battleship coasting close by.

The question of course, was whether this would change anything. Did it have to change anything? He sneered at this line of thought. People as experienced as him should be immune to such dilemmas. Nevertheless, here he was – wondering what he should do now, how that simple – yet very enjoyable – moment would affect his life. Did he fear change? Him of all people, the nomad, bathing in constant change? He had to admit that much: he was indeed afraid. He knew where this fear came from: while he was used to constantly changing sceneries, opponents and more, the constant had always been his solitude. Lone wolves do not have a mate. Would he stop being a lone wolf, then? He laughed aloud at all this silliness. He was putting way too much thought in this – he had to approach the subject the same way he did everything else. Bend to the change, embrace it and make it your own.

He focused back on the fight at hand. His opponents were crumbling, but the drone commander was at least a competent pilot. He had tractored in the wrecks of the ships in his fleet and was using them as a shield of sorts. Smart – Aeon’s guns had trouble tracking the commander’s ship in all that rubble, while in turn his guns had no trouble tracking Angus’ Fist. Aeon saluted an original move, and smiled as he launched the salvage drones. He knew that the done commander had no weaponry left that could shoot these small craft, and they would have that rubble cleared in a few minutes. The drone commander got the point almost immediately, and responded the same way that countless drone ships had done before it by blasting through the rubble on a collision course – stressing the thrusters as far as they would go. Aeon was ready and unleashed several salvos that crippled the ship. He smartly avoided the disabled ship, matched speed with it and launched the grapplers. His mission was to retrieve the drone commander’s AI core, so he gave his team of marines the go to board to retrieve it.

Two hours later, he was a few million ISK richer, and some obscure caldari scientist was the happy owner of the drone’s AI core. Sometimes he wondered what they used these things for, but if you wished to keep getting good missions it was best not to ask too many questions. He had considered asking his agent for a follow-up contract right away, but he knew that he was only stalling for time – keeping himself occupied to put off what he should have done days ago. He looked out intently into the station’s ship hangar, and without a second thought activated the slot holding Swoooooooosh, his Malediction-class interceptor. It was rigged specifically for fast travel, so that the 29 jumps to Gamis would go by in a flash. He had to stop in Lustrevik on the way, but that was not too big of a side trip.

As usual there were gate hugging hyenas loitering around select star gates on the main shipping lane to the Rens hub. They did not pose any threat however – he was way too fast for them, and he did not carry any cargo worth attacking for. He docked in Lustrevik after an uneventful trip, and spent almost an hour rummaging through his old Syrkos Technologies corporation hangar to find what he was looking for. He had only recently remembered that Loreena’s mother had given him a plain wooden box to give Loreena once they would be out surveying the belt. Through the cataclysm he had entirely forgotten about it, and it had ended up here with the rest of his useless objects collection. He had no idea what could be in it, and he was tempted to attempt to open the seal and have a look at the contents of the box. Knowing how easily she had always been able to read him, she would see through that little lie immediately, so he decided against it.

It always felt peculiar coming back to Lustrevik. His corporation hangars here were the oldest of all the Syrkos Technologies offices, and they even had a distinct smell to them; a smell that he had grown fond of. It was dusty of course, and through his hoarder like compulsions he had collected any number of memorabilia over the years that created a peculiar mix of smells not unlike an attic in an old house. This had to be as close to a home as it would ever get for him. Not one to linger on nostalgic thoughts for long, he went back to the hangar with the box to finish his trip to Gamis. As chance or fate would have it, the automatic docking bots had put his ship right next to Crimson Skies, his Hurricane-class battle cruiser that he and Loreena had escaped Aramea’s explosion with. It was a ship filled to the brim with memories, and not all of them good. Right before Loreena’s father had convinced him to take on the mission to escort his daughter, he had been having dark thoughts about his mortality. Even if he ship ultimately saved them both, he had not been able to fly it again since.

He stood there for quite some time brooding about symbolism, cheesy romantic actions, the foolishness of love and the like. He loathed himself for even coming up with the silly idea of bringing her this old bauble in the ship that saved them – it went against all his usual instincts, but he did it anyway because it felt very appropriate somehow. Thanks to the station’s automated maintenance routines, the ship was in pristine shape, and all systems checked out perfectly. Part of him had wished that it would not be able to fly, but the roar of the powerful thrusters coming to life left no room for doubt as the ship soared out of the station. He had not undocked in a Hurricane in over six years, but he instantly remembered what he liked in the ship. It felt like an untamed feline, both fast and powerful. He enjoyed the tip to Gamis very much, and as he got closer he found he really looked forward to surprising her.

Loreena

Gamis, Aramean Excavation’s Field Research tower, Loreena Syrkos’ office.

She knew that she was drowning herself in work to keep herself from thinking. There was way too much to think about, and none of the questions had easy answers – when they had answers at all. No point in trying to unwrap the mystery that was Aeon if he did not involve her in his life more. The kiss had shown them both what had been there all along, but neither of them really knew what to do about it. In Aeon’s case she felt it was quite simple, since he was used to a solitary life – but then everything he had done for her over the years directly contradicted this. A knock on the door took her out of her reverie, and she let Anthea in.

“I thought you’d like to know right away that the survey teams we sent to planet ten moon two have found a number of promising debris orbiting it” she said, slumping into the couch in the corner.

“Have they found anything we can use?”

“No, they just started setting up there. They positively identified the debris as Aramean though, which is a good start.”

“Thanks, that’s good news indeed.”

Anthea looked at her critically. “You look like you could use some sleep.”

Loreena smiled. “That’s very mildly put coming from you.”

“Okay, you look like shit,” she answered with a perfectly straight face. Loreena laughed, Anthea was known to freely speak her mind, and Loreena had come to appreciate her blunt edges.

“I know, but I can’t seem to stop. There’s just so much to be done.”

Anthea ignored that. “You’re going to have to take the initiative here you know. If you wait for him to make the next move, you can wait forever.”

Well, that was blunt enough. “That would be much easier if I knew what I want myself, you know.”

“Bah, don’t give me that crap. You have wanted to be with him for years, and now you even have final confirmation that he likes you too. I don’t see how it could get simpler than that.”

“You’re taking all the wind out of my self-pity you know.”

Anthea giggled delightedly. “It’s time that wind blew in another direction anyway. Just get some rest, girl – and then go get him.”

“You always make it sound so trivial, so simple.”

“That’s because ultimately, it is. People just tend to complicate things by adding thought to the process.” She said it with such a perfectly straight face that Loreena had to laugh again.

She bowed, and replied, “I shall be guided by your wisdom.”

“I shall be guided by your wisdom?” Anthea repeated mockingly with a smirk. “Damn girl, you sound like you fell out of a cheap heroic fantasy book.”

Loreena was about to retort when the light in the office suddenly darkened. They both turned towards the wide glass pane that was pointed towards Gamis’ star, and saw that a ship was hovering right in front of the office. Not any ship, either – she recognized it instantly.

“Oh my,” she said. Anthea looked puzzled.

“You know this jerk?”

Loreena nodded. “That’s Aeon. And that ship is Crimson Skies, the one we escaped Aramea in together.”

“Oh my,” Anthea said in an awed voice.

Aeon

As he approached the tower for docking, the station’s services informed him that Loreena was in her office. He figured that having come this far in gooey romantic ideas, a finishing touch would not hurt that much. He cancelled the docking request and enabled manual flight controls. He plotted a course that would bring him directly in front of Loreena’s office. The tower was set to reposition itself automatically to always face Gamis’ star – something about the light as he recalled. Blocking the view should have the intended dramatic effect. He sent a camera drone ahead, and its video feed confirmed that she was indeed there, along with Anthea. He laughed. Some fierce warrior he was! If this were a cheesy romance movie, he would probably serenade her next. He shook himself to get rid of the imagery and concentrated on the manoeuvre. This required some finer piloting skills, and he definitely did not want to spoil the effect by ramming into something useful.

As the ship slowly drifted into position, he watched the video feed intently. They had seen him, and the effect of surprise seemed complete. He could not see enough details to judge their reactions accurately, but Loreena’s smile was confirmation enough. He burned away from the station again, and let the automatic docking bots haul him in. He frowned at his pulse, which seemed quite fast. How could this put him in such a state? He had fought battles in which he had barely gotten out with his skin intact, and those had made his pulse race less. He took a moment to calm himself and picked up the wooden box on his way to the airlock.

He expected Loreena to greet him, but instead Anthea was standing there with a mischievous grin.

“I expected a different kind of welcoming committee,” he said a little sullenly.

“You’re supposed to give a girl a fair warning in advance you know,” she countered.

“You never seemed to be hampered by the same affliction,” he added a little accusingly.

Anthea laughed. “I call it evolution. Come on; let’s not make her wait either. What’s in the box?” she said, pointing at the box and walking off towards the tower’s main course. Aeon followed.

“To be honest, I have no idea what’s in there.”

“You should have gift-wrapped it at least.”

“It’s not that kind of gift.”

She glanced back at him. “You’re not making much sense you know.”

“Not my fault if you don’t ask the right questions,” he said, hoping to irritate her out of being so jovial. Anthea, however, seemed to be unaffected and just laughed.

“I don’t think you would like to answer the questions I think are right,” she said and winked at him.

He laughed. “You’re a terrible person, you know.”

“Oh yes I know, everything I do is terrible,” she said and led him into Loreena’s office. As he went past her, she winked at him again and whispered: “Don’t think. Follow your instincts.” Then she closed the door behind her.

Aeon did not know whether that was supposed to be genuine advice or an elaborate kind of mockery. There was never a reliable way to tell with Anthea, but he liked her nonetheless. She had rough – really rough – edges sometimes, but she was nice and fun. Loreena, on the other hand, was looking very regal. She usually wore utilitarian clothes, even if always chosen with taste, but this was something else entirely.

“You have me at a disadvantage, your highness – I am not properly dressed for dining with an empress.”

“The feeling is mutual then, I haven’t got the foggiest idea how I am even supposed to move in this thing.”

He laughed. “You do look stunning, though.”

“Well, you made quite an impression back there. I had to respond in kind.”

“Oh, that. I was in the area, so I thought I’d drop by.”

“Your definition of area is rather large… weren’t you in Jarzalad this morning?”

“Aye, I was. But then I remembered something, and I thought you’d want to see it,” he said and gently put the wooden box on her desk. She looked at it a bit dubiously.

“It is a remnant of your past,” he offered in way of explanation.

“It is?” she answered in a hushed voice, looking down at the box.

“The day your father hired me to escort you into the asteroid belt for your surveys, your mother took me apart on my way to the ship and gave me this box. She told me to give it to you when you started your surveying. I completely forgot about it, but this morning the memory of it struck me.”

“What is it?” she asked, running her fingers over the wood.

“I don’t know.”

He watched her for a while as she stood there, staring at the box. Then he went over to her, and kneeled on the floor beside her chair. She slowly lowered herself into it.

“Shall we open it together?” he offered in a whisper. She looked him straight in the eyes, and nodded. He broke the paper seal with a nail, and they both lifted the lid. It was filled with paper scraps to protect the item within. They lifted handfuls of them out, and he let Loreena take the item itself out. Aeon was not familiar with it; all he could see was that it was an electronic device of some kind. Loreena however had tears in her eyes, but was smiling at the same time.

“What is it?” He asked.

She took a moment to answer. “It’s a spectrometer. I had pestered my father for months to buy me one. I had all but given up on it; somehow it’s comforting to know that he relented.”

“Can you still use it?”

“Let me see. It’s quite a bit smaller than those I am used to.” She studied the spectrometer from different angles and leafed through the small handbook that came with it. Aeon went through the box again, making sure they had not missed anything. He had expected there to be a note of some kind, but apparently her father had been a man of few words – verbal or written.

“It’s actually quite neat. It’s not as precise as my regular one, but its size makes it ideal for field work. I can definitely use this,” she said. In her expression he could see her picturing herself in the field with it. He smiled to himself and emptied the bits of paper in the bin.

“I’m glad that you found this,” she said, gently taking his face in her hands and kissing him longingly.

In between kisses he murmured, “I’m rather glad I did too.”

She laughed. “You would be, yes.”

“It’s strange… I find myself drawn here, to you. Your call is stronger than space, and she has been my mistress for as long as I can remember.”

“I think the attraction has always been there, we just didn’t know what it was.”

“I’m glad that we finally know, even if I have to admit that I’m afraid.”

“Afraid of changing your ways?” She asked softly.

“Yes.” He answered simply.

“We will have to make it up along the way, but I don’t think that we should change too much. We are both very independent; removing that would make us unhappy. I am perfectly content to follow my instincts and just chase you down whenever I have need of your company.”

He was speechless. His biggest fear, eradicated in such a short moment. Since he did not know what to say, he settled for kissing her again.

She smiled in between kisses. “I gather that arrangement suits you, then?”

“It does,” he said, and bowed low before her. “You shall be my prime mistress, before even the stars.”

“I swear, you guys deserve each other,” Anthea said through a crack in the door. “Have you considered joining one of those famous medieval plays? You’re naturals!” she went on, just as Aeon slammed it shut.

“Did you manage to pinch her nose at least?” Loreena asked.

“No such luck, she’s as slippery as a greased eel.”

“I heard that!” came the muffled reply half choked with laughter from beyond the door.

“She has a point though. You are my knight, and I wouldn’t have it any other way.”

Despite himself he had to laugh. He opened the door, and beckoned to Loreena to join him. Expansively he said, “What say you, my lady, shall we go yonder debris field to apply this fortuitous apparatus to all manner of mystic rocks?”

They all laughed. Aeon and Loreena took the Hurricane out into the Aramean debris field, and tested her father’s spectrometer on some previously surveyed debris. They did not find anything worth keeping, but they enjoyed it very much. They did not have to say anything; simply being together filled the void. Aeon just let himself be caught in the flow, without thinking about it. He was treading entirely new ground, and he certainly was not going to spoil the experience – new grounds this good were hard to come by.

His instincts were as sharp as ever however, even preternaturally so now that his existence had found new focus. He warily observed two battleships approaching the tower in the distance, and moved the ship to hide it in the debris field. Coasting among the debris, the battleship’s sensors would have trouble detecting them. They did not have anything to hide, but there was no need to broadcast their position either. Prudence is the mother of all virtues, as the saying goes – In New Eden this was a good philosophy to live by. One of the battleships entered the shield and docked at the station, so he slightly let down his guard. If Anthea had let them in, they probably had good cause to be there.

“Something on your mind?” Loreena asked, eyeing him from behind a multi-coloured rock they had hauled into the cargo hold.

“Some visitors at the tower. Were you expecting anyone?”

“No, but it’s not uncommon – we have a fair share of visitors. What’s the name of the ships?”

Aeon checked the overview. “The docked ship is Tarmane III, the other Tigerfish. Very original.”

“Tarmane is Spencer’s ship, he’s weird but harmless. He’s one of our top contributors, but his reasons elude me. The other doesn’t ring a bell.”

Aeon ran an additional background check. “Tigerfish’s pilot seems to be a fabrication, and a sloppy one at that.”

“How so?”

“No one is good enough to fly a battleship within two weeks of his pilot’s license.”

Loreena frowned. They both had enough experience to recognize when a situation had potential for shenanigans. “Should we risk calling Anthea?”

“They haven’t noticed us yet, better not to gamble our advantage just yet – we might need it later on.”

“Most of our museum pieces only have sentimental value, if they planned something I don’t know what they could be after.”

“You said Spencer is weird – who knows what he fancies in your collection?”

“We really need to have eyes and ears in there.”

Aeon thought for a while, and seeing the multi-coloured rock suddenly knew just what they needed. “I know how. It’s an old trick, it’s far from obsolete.” He went through the cargo bay, and fetched one of the ship’s camera drones. “These guys have a range of two hundred kilometres.”

“Won’t its transmissions be detected?”

“No, they use tight-beamed transmissions to avoid interference with other equipment. Their thruster heat signature or energy emission can be tracked though, that’s what we need the rock for,” he said and pointed to the multi-coloured rock.

Loreena looked puzzled.

“I’ll weld the drone to the rock make to make it look like a piece of debris. I will just have to make sure that it keeps the rock facing to them.”

“That’s a neat trick. Still, won’t it be a bit obvious if it flies straight through the shield of the tower?”

“I’m hoping they won’t bother watching it for that long.”

“They’re just sitting there. They don’t have much else to do, and if they are indeed planning something they are going to be very alert.”

“That’s true. Then we will have to give them something else to watch.”

She laughed. “You have that look in your eyes. What are you thinking?”

“We have all these free debris floating around, why don’t we send a few their way? A few bigger ones.”

“That would definitely get their attention.”

“I would think so. We can send one of the bigger rocks on a collision course, and a few others around it. They will be forced to do something about it, which will also give Anthea a clear message that we’re watching.”

“I like it. I’ll take care of putting the rocks in motion,” she said enthusiastically and started running towards the bridge. They had not discussed exactly how they would do it, but he trusted her to come up with a good solution.

“Aye, and I’ll send the spy drone on its way,” he shouted after her.

About twenty minutes later, the cluster of debris and the spy camera drone were on their way. Loreena had used a number of camera drones to put the debris in motion according to her calculations, making sure they stayed on the dark side of the battleship’s scanners. A number of smaller fragments had been sent on ahead to mask the bigger rock behind them, which would undoubtedly cause some commotion on Tigerfish once their sensors picked up the real threat. It would not be enough to endanger them, but enough to keep them occupied while the spy drone would go through the shield of the tower.

Loreena was looking at her handiwork. “You know, hauling rocks at people is really bad manners if they have an honest reason to be here.”

Aeon grinned. “We won’t tell them.”

Exactly thirteen minutes later, Tigerfish’s thrusters suddenly came alive and the ship awkwardly tried to get out of the trajectory of the debris. One of the smaller chunks sent sparks flying as it hit the ship’s shield.

Aeon frowned. “Talk about evading a turtle… I’m starting to believe he did in fact get his pilot’s license two weeks ago.”

“At least we can be pretty sure the drone went through unnoticed.”

They both laughed. “And we’re connected to the tower now. I’ll let you work,” Aeon said.

Loreena logged into the tower’s systems, and went through the feeds to find their guests. “Found them,” she said and put the feed up on one of the bigger screens. There were four people in the room, shown from a ceiling camera. One was Anthea, the three others Aeon had never seen before.

Loreena pointed at the man standing right beside Anthea. “That’s Spencer.”

Aeon heard a female voice speaking. It was Anthea.

“…it will most likely take several more years to finish the survey of the debris in this system,” she said in a voice that seemed almost on autopilot. This was a rehearsed talk no doubt.

“Yes, yes. I appreciate the tour, Miss Syrkos. A lot of work no doubt,” Spencer said and Aeon disliked him right away. He had the tone of someone used to having his own way, a man full of petty whims and an over-exalted opinion of himself.

One of the men behind Spencer motioned to him and told him something.

“Ah, it seems the area is not without danger. The pilot of my escort just evaded some rather large debris coming from the debris field,” Spender said a bit accusingly.

Anthea nodded and pointed toward the big window in the room. “While the debris field has mostly stabilized, occasional stay debris are not uncommon. Thank you for telling me, I will make sure to tell our visitors about the danger in the future,” Anthea said smoothly.

Spencer beamed. “Do that, yes,” he added and then they all stood there for a while in an uncomfortable silence.

“Nothing suspicious so far,” Loreena said.

“No, but let’s wait a while longer. I get the feeling Spencer is not done yet.”

As it were, Spencer broke the silence. “I was hoping to meet with Miss Loreena. She is your sister, yes?” he asked.

“Yes, she is. She will be gone at least until tomorrow, I’m afraid,” Anthea answered carefully.

“Good girl,” Aeon murmured. Anthea was apparently just as suspicious as he was.

“That is most unfortunate,” Spencer said sullenly.

“Do you perhaps wish to make an appointment? My sister is seldom here in her office,” she offered.

Spencer seemed to consider it, and looked at one of the men behind him, as if to get confirmation. If the man replied in any way, it was not visible in the feed.

“No, we will have to do this without her,” Spencer said with a new, resolute tone of voice. Aeon did not like the change at all, and beside him he felt Loreena tense up as well.

“What…” Anthea started to say, but one of Spencer’s men moved quickly and knocked her out. Aeon gritted his teeth. That man had just forfeited his clone, if he had any. Loreena’s sharp intake of breath signalled that her line of thought was quite similar.

“Get her on board the ship, she can still be useful. Search the tower and get rid of anyone else,” Spencer commanded. His two goons ran out the room, dragging Anthea’s limp body between them, Spencer sat down at her office and began using the computer.

“We should have thrown a bigger rock,” Aeon said between clenched teeth.

“Luckily no one else is in the tower today, it was just Anthea and me,” Loreena added.

“Can you find out what he’s looking for?” Aeon asked, pointing at Spencer still typing avidly on the office’s desk console.

“No, I can’t see what he’s doing right now. I can try to figure it out from the console’s history logs once he’s done.”

“That’s better than nothing. Right now we need to keep them from taking Anthea though. If they get her on their ship, she’s lost.”

Loreena started calling up and dismissing one screen after another on her console, and Aeon let her work. He went through all the possibilities that came to mind, including ramming Spencer’s ship to keep them from boarding the ship, but that was only a last resort. Besides, they would probably not reach the ship in time even if they started burning at full thrust right then.

“Hah! Got you, you bastard,” Loreena shouted triumphantly.

“What did you do?”

“I put the tower in reinforced mode and triggered a full lockdown. Unless I lift it again, none of the docking bays will be functional.”

“So they are stuck in there, but we are stuck out here as well.”

She nodded. “It gives us time to come up with a better idea.”

“We will have to think fast, because now they know we’re here,” he said pointing to the overview. Tigerfish was moving towards the debris field, towards Crimson Skies. “Smart – they’re following the trajectory of that debris we sent at them.”

“How fast can they find us?”

“If we stay cold, those sensors of theirs will need to get within twenty kilometres of our position or thereabouts to find us, give or take a few kilometres. But by then, we will have exhausted most of our options to surprise them.”

Loreena nodded glumly. “What do you propose?”

“Am I right in assuming that Tarmane III cannot undock because of the lockdown?”

“Yes, the docking clamps are blocked as well.”

“So we only have Tigerfish to worry about, and we have the advantage of speed – as luck would have it, we are even fitted for heavy combat so I say we chance it.”

Loreena looked apprehensive. “You mean just take that ship head on? It’s a battleship!”

“We will have to take it head on eventually, Crimson Skies is a brawler. I am thinking of adding a bit of deception into the mix though.”

Loreena nodded quickly, and let Aeon get to work. The bunch of camera drones Loreena had used to propel the debris was still hovering beside the ship, and although their energy reserves were almost depleted they were going to put that to good use. He fished out a combat program he had written a while ago, and assigned all the camera drones to it, plotted a course and let them fly. At the same time, he started the main thrusters and initiated a course to take them slowly out of the debris field while staying hidden as long as possible.

Loreena watched the proceedings intently. A few minutes later as they were going to clear the debris field, the camera drones all coalesced into a peculiar shape as dictated by the combat program, and began to burn at full thrust on a vector that would take them into the path of the approaching battleship. Tigerfish took the bait and started burning towards what looked like an unidentified ship on the overview. At the same time, Aeon went full thrust and engaged the afterburner. Committed to its current course, the ungainly battleship chose to tackle its current target first. A target that proved to be quite volatile as the camera drones suddenly broke formation and scattered in all directions, making the false ship signature disappear.

Almost at that exact moment Crimson Skies had Tigerfish webbed and warp scrambled, and was starting to pound the battleship’s shields. Their ploy had worked, because their opponent lost precious seconds to start to fight back, and when they did Aeon had to laugh.

“They are using beam lasers. At the speed we’re orbiting them, they won’t be able to hit us. They might get a lucky shot or two in, but that’s it.”

“They must know this too.”

“They most surely do. That ship is armour tanked though, I don’t know if we have the firepower to break those defences. We’ll know soon,” Aeon added as they started to break through the remaining shield. After several more seconds that seemed like an eternity, it became clear that Tigerfish’s defences were no match for Crimson Skies’ damage output. Aeon started to rejoice, but he curbed his joy knowing that desperate enemies do desperate things. He kept his guard up, and tried to think like his victim.

His thoughts were interrupted as a massive blast hit Crimson Skies’ shield. Somehow Tarmane III had managed to override the security checks on their cruise missile launchers, because they were shooting at them right out of their docked position at the tower.

Aeon cursed. “This changes things.”

“Can we take that kind of damage?” Loreena asked apprehensively, not having much experience in combat.

“We are already avoiding much of the damage with speed, but they can still slowly grind us to dust. We have to finish Tigerfish and come back in a ship better suited to the task.”

“We can’t leave Anthea!”

As if that was a cue, they were suddenly hailed by the tower. Tigerfish was already crippled and not even bothering to shoot back anymore, but Aeon kept shooting while he answered the call. He noted happily that Spencer looked very much annoyed.

“Stop shooting right now or she dies,” he threatened, moving out of view to show one of his goons holding a gun to Anthea’s head.

“Only if you stop shooting at us as well,” Aeon countered as he tracked the seconds to the next volley of missiles. As he had expected, Spencer gave the order but a new volley was launched anyway – they did not have enough time to stop the cycle of the launchers. He let his guns fire one more volley as well, critically aimed at Tigerfish’s thrusters to immobilize it entirely.

“Are we standing down, or are we not?” Aeon asked pointedly.

“Stand down! Stand down I said!” Spencer shouted hysterically.

“Watch your trigger happy people on Tarmane III then, I’ve stopped shooting,” Aeon answered calmly. He did not, however, stop orbiting the carcass of Tigerfish in case more missile volleys were coming. Every second they gained now helped replenish the buffer of defences on Crimson Skies as the armour was being repaired and the shield regenerated.

On the comms feed, Spencer was putting a rebel strand of hair back in place that had hopped out of place during his outburst.

“You will release the lockdown immediately,” Spencer said irritably once he was satisfied with his hair.

“We will do no such thing,” Aeon answered calmly.

What??

“If we do that, we lose our only bargaining chip. Hostage situation 1o1 – not an option.”

“You might as well pull the trigger yourself then,” Spencer spat back.

“You will probably do that anyway,” Aeon countered. “This is all very dramatic and all, but before we finish killing each other, could you at least tell us what you bloody want?”

“Oh.” Spencer replied a bit sheepishly. “We skipped that part, didn’t we? Very well – I want nothing more than Miss Syrkos herself,” he added.

Aeon was about to make a very offensive reply when Loreena put her hand on his arm. She motioned to the screen, silently asking to reply herself. He shook his head slowly, not wanting to let them know she was there – but she simply shoved him out of the way.

“This is unlike you, Spencer. What the hell do you want from me?” she asked in a tightly controlled voice.

“Oh, marvellous, you’re here!” he replied, giggling to himself.

“He’s bonkers,” Aeon murmured in Loreena’s ear. She shook him off irritably.

“What of it, what do you need me for exactly?”

“You will be the crowning of my collection!” he said excitedly.

“You’re not making any sense.”

“It will be glorious; your joining the rest of your people in a monument to Aramea’s glory will make history! You will be remembered for all eternity,” he raved on, almost drooling onto the screen.

“He is quite mad,” Loreena murmured back. “Thoughts?”

“There’s more here than meets the eye. He’s mad, that’s quite clear. But earlier, he asked for confirmation from one of his goons to go ahead with whatever they were planning – you weren’t there at the time, so it might not have to do with you at all.”

Loreena smiled and nodded admiringly at Spencer as he went on raving, now explaining how they were going to encase her in a diamond case which would preserve her body for millennia.

“We won’t find out what the real motive was from here. We will have to go in,” Aeon whispered.

“To this madman?” she whispered back in a hiss.

“He seems to be a good mood right now, let’s not enrage him again and play into his hand for now.”

“It’s crazy,” she said between clenched teeth as she continued to smile at Spencer.

“Yes, but at least we know we’re walking into a trap.”

“Wonderful,” she said expansively for both Spencer and Aeon’s benefit.


To be continued…


Jan 8 2014

Day 2622: New Frontiers

Living in deep space: The mobile depot
While new Eden is more or less unchanged, the recent ship evolutions and new capsuleer equipment feel like new frontiers have been opened. Personal deployable structures like the Mobile Depot or Mobile Tractor Unit are slowly changing the way we live our in-space lives. With such flexibility and added autonomy while in space, I think that these tools are able to some extent to redefine the role that stations play. Refitting your ship in space was a small revolution with the launch of the Orca, even if it meant you needed a buddy with one. Now however, for the cost of only 50 m3 in your cargo hold, you can refit virtually anywhere, anytime. No need to fly back to station if you forgot to switch out your hardeners, with enough cargo space you can even carry several fittings around with you. Explorers can use them as a base of operations of sorts, bringing back the loot they gather without ever needing to dock at a station – you only need a hauler trip to collect everything. Granted, with a station or POS nearby there are few reasons to do so, but it takes on a whole new meaning when you are far afield.

With the mobile tractor unit, for 100 m3 more in your cargo, you can also free up the high slot usually used for the tractor beam. Aeon being a big fan of automating redundant tasks, the Mobile Tractor Unit was a very welcome addition indeed. He launches it when he warps into mission space, and lets it do all the tedious work of collecting loot and gathering up wrecks. Combined with salvage drones to do the salvaging, that is even one more high slot module less to worry about. Of course it is not as effective as using a dedicated ship like the Noctis, and these tools were never meant as a replacement for a dedicated salvager: more often than not, you need to linger after all npcs have been destroyed waiting for the salvage drones to finish salvaging. If you are a long way from home however, being able to do all that without sacrificing precious module slots is a boon.

Both Aeon and Loreena embraced these new tools instantly. Loreena bought the original blueprints to be independent of the inevitably unrealistic startup market prices, and has built enough to outfit most of the ships with them. This is when Aeon realized that Amarr ships have a distinct advantage: since they do not need to carry large amounts of ammo like missile or projectile based ships, they have the most spare cargo space and can easily carry all the extra weight.

Marauders: Overkill works.

Sparhawk's Wrath: Paladin-class Marauder
Speaking of cargo space, Aeon’s Paladin-class marauder “Sparhawk’s Wrath” while having 100 m3 less space than its other racial counterparts, still beats them in terms of raw free space. Aeon carries some tracking computer scripts, a few sets of T2 and T1 laser crystals, a Mobile Depot and a Mobile Tractor Unit. This gives him a useable space of 940 m3, enough to loot and salvage most level 4 clearance missions.

The marauder class battleships have been the pinnacle of the PvE playstyle since their inception, but with the new bastion module they have been elevated to something way beyond. The added tanking capability frees up more space for damage or utility-related modules, turning them into machines of mass destruction – which are, to boot, impervious to any kind of electronic warfare. The only drawback in bastion mode is that the ship becomes stationary and cannot receive logistics support. Considering the staggering speed at which these behemoths usually fly, becoming stationary is not exactly an issue. Aeon’s “Sparhawk’s Wrath” manages a blinding 121 m/s top speed, barely more than a snail anyway. The logistics support limitations are primarily directed at fleet warfare, where it definitely makes sense. With the added resistances accross the board in bastion mode, keeping a marauder alive with logistics would be way too easy.

Worldsplitter: Kronos-class Marauder
In practice, these additions are real game changers for mission runners, one of the easily overlooked advantages being that you need a lot less bling to do the same or better. Aeon used to have very expensive X-Type armor hardener modules to improve “Sparhawk’s Wrath” tank, but these have now been replaced by faction heat sinks. As it stands, only the armor repairer has any real value in the eyes of a ganker, and even that is not really worth the fight. While Aeon is certainly not entirely off the hook, it goes a long way to make him a less attractive target for gankers – and at the same time, he was able to drastically increase the ship’s damage output.

The most impressive bit however is the increased range: Aeon uses Pulse lasers on “Sparhawk’s Wrath”, which have higher damage output and use less capacitor than Beam lasers – with the tradeoff of being short range. To circumvent that limitation somewhat, Aeon has been using double Tracking Computers with Optimal Range scripts for a while now. Without the bastion module, this gives him an optimal range of 80Km with Scorch crystals. With the bastion module enabled, this goes up to 96Km (115Km with falloff)… not bad for close-range turrets. In case of tracking issues or when the npcs are orbiting close, Aeon simply switches to Tracking Speed scripts. This enables him to hit up to destroyer-sized ships as long as they orbit no closer than approximately 13Km.

Sisters of EVE: Widening the boundaries of exploration

When the Sisters of EVE promoted a few (two, to be exact) more security agents to level 4 clearance, Aeon took “X-Wing”, his Golem-class Marauder, over to Minmatar space to run some missions for them. The aim was to earn enough loyalty points with them to purchase a Statios blueprint from them. When he got to Lanngisi, there were almost as many capsuleers at work in the system as in the major trade hubs like Rens. After running a single mission in which ninja salvagers fought among themselves over Aeon’s wrecks, he decided to give up and wait out the novelty – the tension in the area was easily palpable. It was no good place to bring an expensively fitted ship like the Golem, even if there was an impressive amount of high-end ships constantly docking and undocking from the single station in-system. Aeon needed a ship that would not attract too much attention.

About a month later, the opportunity presented itself. A capsuleer friend was working up her standings with the Sisters of EVE by running level 1 clearance missions. Anyone who has had to grind level 1 missions for standings will know how much fun that is. Aeon jumped on the occasion to help out by fleeting up and sharing his level 4 standing rewards and loyalty points. He also found the perfect ship for the job: “Awooooogah MK2″, a Fleet issue Typhoon class battleship. With just plain faction modules, it was not worth ganking. However, with its speed tanking capabilities and damage output, it was more than adequate to run any level 4 mission.

Pro tip: always carry a cheap, small volume item in your cargo: when there is nothing nearby to orbit, jettison it and orbit the container.

Aeon freely admits to being somewhat pampered by the Marauder’s fighting style (Loreena enjoys teasing him with that), but the experience of flying the Typhoon was quite a revelation. It was pure, unhindered joy and carnage. A battleship that fast is not to be taken lightly, and the already quite adequate tank turns into somewhat of a wonder as soon as you start orbiting things. At an orbit range of 3500 metres, the ship can maintain an orbit speed above 300 m/s, as fast as some heavy combat drones like the Ogre or Wasp. In the course of the missions Aeon encountered, very few situations stressed the tank much, as log as he made good use of the ship’s speed. Even missions with longer distances to the connecting acceleration gates were actually enjoyable.

Stratios Exploration Cruiser
In just two days of heavy grinding, Aeon had been able to elevate his friend’s standings substantially, as well as earn enough loyalty points with the Sisters of EVE to redeem a Stratios blueprint copy from their loyalty store. After all the hype around the new Sisters ships Aeon was happy to be able to finally testdrive this new tool. The mission loot modules Aeon had collected over the last missions were just enough to build the ship, and since these blueprints require very little manufacturing skills, Aeon was able to build the ship directly on the spot.

The next morning, the ship was ready. With all the recent changes in New Eden, Aeon felt that a little symbolism was in order. He christened the ship “New Frontiers”, a fitting name for an exploration ship in an age of exploration. A lengthy and fun EFT session came up with a first experimental fit for the ship, which surprisingly makes a very good replacement for the exploration Legion Aeon had been using before the T3 cruisers were banned from using many of the exploration acceleration gates.

There is just one slightly scary detail about the design of the Stratios. From the manufacturer’s description:

“The crew itself is safely protected from any number of transmittable ailments from rescues and other unexpected passengers, thanks to special quarantine bays that are conveniently located near jettisonable openings”

Which is to mean what exactly? That if a capsuleer picks up some sick refugees, he can jettison them in space on a whim? It is very uncharacteristic of the Sisters of EVE, even if the solution itself is indeed very practical. I suppose that it’s a good deterrent for picking up stowaways if they know they can be jettisoned even faster than before… Because we all know that it’s just a matter of convenience, illegal passengers are “airlocked” all the time :)

The infamous sidenote

I mentioned my additional character in the previous log‘s sidenote, the project has changed somewhat. I should know better by now that to try to go out of my usual playstyle. Not that it is a bad thing, it is always fun – but it never lasts. I always come back to what I already do with Aeon and Loreena. The upside is that I’m learning a lot by living in lowsec, in particular honing my survival skills. I have been playing for over seven years now, and nullsec still eludes me – but nor for lack of enthusiasm. I make short forays there, but I know by now that my real life lifestyle just does not permit the required concentration for prolonged visits. It used to bother me quite a bit, but then I realized that I don’t care enough. I like the casual playstyle with occasional thrills.

The plan now is to get that character into a Vargur, the only marauder that I have not flown yet. Depending on what I decide, I may add the character to the captain’s logs to relate the lowsec adventures – but I will cross that bridge when I feel like it. For now I am not even sure it will be a permanent project :)

To finish off, eye candy!

Angus' Fist: Hyperion-class BattleshipInitiating system jump - Hyperion-class BattleshipCoasting at Choonkas Diner in the Ashab systemDerelict Minmatar StargateAwooogah MK2: Fleet issue Typhoon-class BattleshipSentient drone battleship


Sep 5 2013

Day 2519: Evolution

Everyone evolves personally through experience. From hard setbacks to simple enlightening realizations, we slowly increase our comprehension of the complex world we live in. Aeon is no exception, even if he lives in a fictional universe. One might argue that even if New Eden is fictional, the events and experiences happening in that alternate reality have a solid basis in fact through the thoughts and emotions that we, as puppet masters, feel as we instill life into our imaginary avatars.

2013.06.08.09.19.20_rip_armex_research_industry_pos
One such hard setback was Aeon losing his second POS during my vacation. I had everything set for the time out, from skill training to planetary installations production plans – or so I thought. The one detail I missed was refueling the POS, which would have easily made it last for the time I was away. An offline POS being a choice target, a noname corp managed to find it and destroy it. I prefer not to think too much about everything he lost in there, but let it be a lesson; What exactly the lesson should be is another matter. I suppose there are several lessons hidden in there, one of which is that EVE stays true to its reputation of being a harsh universe.

What has always defined Aeon is that he sees setbacks not only as lessons to be learned, but also opportunities to tread new paths. POSs are out of the picture for a while, so new plans were forged for the winter. Several things presented themselves almost instantly: a change of scenery, and a new ride. Aeon has been out of Minmatar space for way too long, and having at long last perfected his missile skills, he now also has the tools to take the fight to those pesky Angel rats with the right tools. Anyone who has shot at Angels with lasers will be able to tell you that it is not particularly effective.

The plan, as it stands, is to move back to Minnie space and to prepare for his new ride. It has been in preparation for the better part of one year on and off: a Black Ops ship, possibly a Redeemer class one. The Black Ops skill level V is finishing in about 9 days, but the issue will be the cash flow. The loss of the POS and unproductive lifestyle have left Aeon’s liquid assets pretty low. No ship nor module gets sold, so new cash has to be earned. I think he has his work cut out for him for the winter, as the ship costs upward of 1.2 billion without fitting. Those Angels better brace themselves, methinks they are in for a few sobering encounters.

Speaking of missions and experience, sometimes obvious facts and concepts take a while to permeate one’s brain. Aeon is no exception, and while he has been familiar with the concept of damage types to defend against and to attack with for quite some time, one fact had been eluding him until recently: it is a good idea to combine your defensive modules with the adequate type of tank. In plain text, if for example you fly against Sansha rats who deal primarily EM and thermal damage, you should use an armor tanked ship – because armor is naturally a lot more resistant to EM and thermal damage than shields. Mindboggingly obvious, but still quite a revelation. Add some damage specific hardeners to this, and suddenly you have a much better tank with less effort as compared to a shield tanked ship that is naturally weak to EM and thermal damage.

What this realization brought about is a more conscious choice of ship depending on the enemy Aeon is facing in missions. The Paladin is still the ship of choice for Sansha missions, but for Angel missions for example the Golem is a much better choice – especially since it can shoot explosive missiles. Scientists have yet to find a way to put explosive power into lasers (seriously, what’s keeping them?). Aeon’s top choice of ships currently consists of:

- “Sparhawks Wrath”, Paladin-class, Armor tanked, Pulse lasers
- “Serottas Legacy”, Nightmare-class, Shield tanked, Pulse lasers
- “X-Wing”, Golem-class, Shield tanked, Cruise missiles
- “Angus’ Fist”, Hyperion-class, Armor tanked, Blasters

The one big trouble with Marauder Battleships like the Paladin or the Golem are their sensor strengths. Sansha rats these days have very effective and annoying tracking disruption, so the weak sensor strength makes them easy targets. If you try to run a mission like The Blockade in the Paladin without fitting a Radar ECCM module, you will be frustrated very quickly. Pirate battleships like the Nightmare on the other hand have very good sensor strength, and do not need ECCM modules. The fit Aeon uses on the Paladin makes it a hassle to refit to use an ECCM module, so when he is feeling lazy he just uses the Golem. Missiles are immune to tracking disruption (as they do not track like turrets), so it is a good choice even if the shield tank is not the optimal configuration.

I think Aeon is looking forward to the change. He has a long history of moving around nomadically, then settling down somewhere for a while until some invisible switch is flipped. The switch has just been flipped, and as always the change washes a new wave of purpose over him. He’s looking forward to Lustrevik, the ancestral home of Syrkos Technologies, as well as the neighboring Metropolis region and the mysterious Cosmos constellations. Aeon has exhausted the missioning opportunities with the cosmos agents, but Loreena has been wanting to run some of those missions with Aeon’s help. Also, the minmatar epic arc awaits once more (it resets every 6 months or so last time I checked).

I also look forward to watching Aeon make his traditional stop in Ammold, the station where he christened and flew his first ship ever. It is heartening in a way to see how even creatures as evolved as pod pilots will still cling to simple things such as these. In as harsh a universe as New Eden, this gives me hope for mankind.

The traditional sidenote

I have started a little experiment on the side with another (undisclosed) character. I joined a roleplaying corp, and found the experience quite interesting. I figured that since I like writing and stories in general, I’d have a go. It is a bit awkward at times when you have to stay in-character and refrain from putting smiley faces at the end of every sentence, but after getting used to it it is good fun. When inspiration strikes it can make for some epic stories wrought by several people together. I recommend to at least try it once :)

Eye candy!

Illegal research station somewhere in Tash-MurkonTarget practice during the The Anomaly mission


Mar 17 2013

The Next Mass Effect

Shepard an Miranda in Citadel DLC
On a rather unconventional sidenote, I thought I’d post some thoughts on Mass Effect here instead of them disappearing in anonymity in the bioware forums. If you are allergic to anything non EVE related, feel free to ignore this post :)

Perusing through the Mass Effect forums, I saw a thread entitled “Casey Hudson wants to hear fan’s ideas on a new mass effect game“. Intrigued, I read a big chunk of the ideas posted in this thread. There are a lot of great ones in there already, so at this point my opinion is probably nothing more than a drop of water in the ocean, but no game moved me as much Mass Effect did – so I will just contribute my thoughts anyway.

Thinking back on what made Mass Effect great, I would say these were the real strong points from my personal point of view:

  • My decisions/actions really mattered
  • Great romance options
  • Believable characters, each with their own story than I could delve into
  • Great combat gameplay
  • Surprising plot events
  • Being able to find a way out against overwhelming odds
  • Mystery and explorationGreat sights, memorable places and locations

I will assume that the next game will be of the same kind, meaning a first person shooter RPG. While a prequel sounds like a great idea, I think the post-ME3 universe would be a lot more challenging. With the reaper threat eliminated and the universe being at relative peace, what could create the right background for a new epic adventure? Not the Krogans attempting to conquer the galaxy anew, and not synthetics trying to enslave or assimilate organics again. Synthetics should be present again however, since exploring the complex relationship between organics and synthetics has been a key component of the series.

To keep mystery and discovery as key elements, we would need either a new domestic threat (in the known ME galaxy) or something from beyond. In the case of beyond, one possibility would be that the races now have the technology to build new mass relays, which puts unexplored reaches of space within their grasp – with all the dangers this entails. In the case of domestic threats, an idea would be to introduce an evolutionary problem, possibly on the biotic level. What if strange biotic glitches started appearing a bit everywhere, regardless of race? The very fabric of biotic energy could be compromised in some way, either willingly by some unknown entity or by an upcoming generalized cataclysm.

Personally I like the biotic angle, because so much in the ME universe depends on it – and since it touches all races (apart to a lesser extent the Krogans), it would be a great way to bring together a multi-racial team again. Where the original series had indoctrination, you could have crazed biotics and possibly biotic mutations. It could impose some unique restrictions on the use of biotics, ar add some intersting side effects if the main character uses biotics. It could also be a way to reverse the current theme of organics vs synthetics: in this case the only salvation of the organics would be the synthetics.

Which leads me to a wild idea that has been waiting to be unleashed: what if the next main character were to be entirely synthetic? As an added twist he/she would not know it at first, and eventually finding out about it would make for a great exploration of the big question of whether machines have souls. Who created you, and for what purpose? Once more you are the key to an intergalactic struggle, while your personal struggle is just as breathtaking as the big picture.

Regardless of where the next Mass Effect instalment will take me, I am looking forward to joining the ride. Personally I believe that the original ME series has been a giant milestone in gaming. It succeeded in captivating its audience, in making it so emotionally involved that the ending of the series made bigger ripples than its creators had envisioned. Hell, no game had ever made me shed tears, so the next instalment has some very high standards to live up to.

Those are my two cents. Aeon out.


Feb 22 2013

Invention BPC runs

Pretty, ain't it? Yes, but still a pain to get to!I stated previously that the amount of runs on a blueprint copy you use for invention has no effect, but I learned that’s not true.

As explained in the EVELopedia, the amount of runs of the T1 blueprint copy has a small effect on the resulting runs of the T2 blueprint copy. What I wanted to know was if the additional time investment to create maximum run blueprint copies was actually worth the time. To do this, I calculated the amount of blueprint copies I would need to get 100 runs of a Heat Sink II module – taking a 48% chance of invention into account. Then I compared the time required to create all the required copies as well as the actual invention time.

My gut feeling was that single run copies would be more efficient, but that’s not the case. 100 T2 runs for a Heat Sink II would require either:

Using Max-run T1 copies (=10 runs per T2 BPC)

  • A total of 20 max-run copies (statistically we would lose over 9 in invention)
  • A total of 65 hours copying time
  • A total of 24 hours invention time

Using 1-run T1 copies (=1 run per T2 BPC)

  • A total of 194 1-run copies
  • A total of 3 hours copying time
  • A total of 239 hours invention time

As you can see, while copying the required blueprints is a lot faster with 1-run copies, the invention time is what gets you – big time.

EDIT: as the saying goes, sometimes you lose sight of the forest because of all the trees. There is not only the issue of time, but also of the datacores you use up… Inventing from a 10-run T2 module BPC costs as many datacores as from a 1-run BPC. That was a facepalm, “you noob!” moment there. One of the beauties of EVE – even when you think you know it all, it comes back to bite you in your pride.

Also worth noting is that if you are using a decryptor that modifies the amount of runs, it is definitely recommended to use a max run T1 blueprint copy.

The EVELopedia links to the EVE Online Market Guide Invention calculator, and I had a look at it – I cannot say how accurate it is in practice, but it is well made and at the very least can tell you exactly what you need for a specific BPC.


Jan 30 2013

Day 2298: Research POS

Invention and production POSAs part of my personal campaign to try out all the features that EVE offers, I have started my second attempt at maintaining a POS and actually doing something with it. I put up my first POS about two years ago, and it did help me research some vanilla BPOs I had bought, but I never did anything with them. I ended up selling them, and the POS was destroyed when it went offline after I forgot to refuel it. I did not mourn that loss very much, because it had managed to sedentarize Aeon – which is entirely out of character for him. This time, Loreena embraced the project. It’s just as well I think, because she is a lot better with numbers – and there are zounds of numbers to crunch if you ever try to venture into invention.

As is customary in all my projects, I asked around what I needed for a highsec POS and did exactly the opposite. The recommendation was to go for one med or large tower (preferably large), and to put a very complex combination of hardeners, guns and electronic warfare turrets on it to protect the labs and assembly arrays I would need. I went for a small POS instead with absolutely no guns or ewar turrets of any kind. Why? Let me sum that up:

  • If someone wardecs the corp, I just take it down before the fighting starts.
  • It limits the amount of assets that can get lost in a worst case scenario.
  • It’s a lot less hassle to set up.
  • It’s inconspicuous if someone warps by in search of juicy targets.

After deciding that Loreena would set up the POS, I had to start at the very beginning: standings. I wanted to anchor the tower in Amarr highsec, so Loreena’s corp needed faction standings of at least 5 to be able to anchor it in a 0.5 system (6 for 0.6, 7 for 0.7, etc.). As chance would have it, she had been helping Aeon out missioning for the Ammatar Mandate. Incidentally this had already put her Amarr standings right where I needed them. From there, I chose an Amarr Control Tower small, more for its looks than anything else. There is no restriction on which type of tower you can anchor, so you can put up a minmatar tower in Amarr space if you like. Usually you choose the tower according to what you want to anchor. POS structures are like ship modules in that they need CPU and power, and the towers are like ships in that they provide more or less of each. Here’s an overview of the small control towers:

  • Amarr: PG 1.250.000 MW, CPU: 1.375
  • Caldari: PG 687.000 MW, CPU: 1875
  • Gallente: PG 937.500 MW, CPU: 1688
  • Minmatar: PG 1.093.750 MW, CPU: 1500

If you want to anchor more research labs, favor the Caldari or Gallente variants. The Amarr and Minmatar variants are more all-rounders and allow you to anchor a mix of large power-hungry structures with few CPU hungry ones mixed in. In my case, I wanted to be able to research my BPOs, invent from them and build the resulting T2 BPCs. To do that, Loreena had to set up a tower with the following things:

  • An Advanced Mobile Laboratory: Copying / ME / Invention slots
  • A Mobile Laboratory: Copying / ME / PE / Invention
  • An Equipment Assembly Array: to manufacture modules
  • 7000 Amarr Fuel Blocks (or matching your tower’s race) for ~28 days autonomy
  • 4166 Strontium Clathrates
  • As many Amarr Empire Starbase Charters as you like (or matching your system’s sovereign empire). Tip: use your loyalty points!

Hint: one character can at most handle 10 concurrent research and 10 concurrent manufacturing jobs. If only one character will be using the POS, anchoring more than two labs would be overkill.

As you can see, there is no need to put up a medium or large tower for that setup, it fits snugly even into the small Amarr tower’s CPU. After a little shopping tour, Loreena had all the required items in the Orca, from the tower to all structures. Packaged they only weighed 24250 m3 all together, so even a rigged T1 hauler can carry it all in one trip. Still, the Orca was a good choice because she also had to carry the Fuel Blocks, Strontium Clathrates and Starbase Charters, which weigh a little over 35.000 m3 together.

Anchoring the tower is a little convoluted, but easier than you’d expect:

  • Find an unoccupied moon (just fly to them to check).
  • Right-click the tower in your ship’s cargo hold (it won’t work out of a fleet hangar) and select “Launch for corporation”.
  • The tower will then appear in space with the mention “Unanchored”. Right-click it again, and select “Anchor structure”. The tower will be firmly anchored in the moon’s orbit, which takes 15 minutes.
  • When it’s finished anchoring, open the tower’s fuel bay, and put the fuel blocks and starbase charters in it.
  • Right-click the tower and select “Put online”. This takes 15 minutes again.
  • While you wait, you can also fill the Strontium Clathrates bay.
  • Once the tower is online, right-click it again and select “Manage”.
  • Enter a password for the forcefield and click “Apply”. The shield will now pop up, and your POS is ready to roll.

Anchoring the structures you want to use is easy and tricky at the same time. Use the same steps than for the tower to start anchoring a lab, for example. When you right-click to anchor the structure in space, you will see a green box with arrows that you can use to select the exact position where you want the structure. Structures snap to an invisible grid, and placing them is the difficult part: You want to be able to access everything from one location without moving around in your ship. You have to make sure to have a spot you can move your ship and from where everything is under 2500 Metres away, including the tower itself.

A few pointers for this: structures have to be spaced by one grid unit in order not to hinder each other. Some structures need more space than others, like the Equipment Assembly Array, which is quite gigantic. I suggest to just fiddle around with this until you’re happy with the result. You can unanchor things and move them around again at will, and luckily for you this does not take tens of minutes each time like it used to a while back, but seconds. Once you’re ok with the layout, online everything and you can start working :)

Starting the invention

Since Aeon had sold his entire blueprint collection, Loreena had to buy a few new ones. Nothing fancy to start with, just a bunch of module blueprints that looked like they could be sold without making a total loss, and which would be easy and fast to work with. For example, she bought a Heat Sink I module blueprint, so she started with doing some ME and PE research on it. The best way to find out how far you want to research a BPO is by using the BPOCalc website. Just type the name of your blueprint, and it tells you how much ME/PE you need. In the case of the Heat Sink I BPO, I went for 40 ME which seemed like a good compromise. Besides, you can always go back to it later and optimize further.

Note: You don’t have to do ME/PE research on a BPO to invent from it, but usually you will use the BPO to build the T1 item required to build the T2 variant from it, so it’s good practice to research it so you don’t waste materials needlessly.

Now that Loreena had everything she needed, the mayhem truly began. To invent a T2 blueprint copy from a T1 blueprint, you have to make copies of the T1 BPO first. You can only use blueprint copies for invention, and make sure you use max-run copies (more on that later). For testing purposes I invented some 1-run copies, which is very fast – after 10 minutes Loreena had 10 copies to work with. Beyond the thankfully light skill requirements for invention, all she needed was some datacores and a matching data interface. This is the same for any invention job: a set of datacores, and one data interface. The data interface is expensive, but it is not used up, so it can be used endlessly. Datacores have to be bought from market, but having one or more research agents can help with that supply.

Once you have all you need to run an invention job, the last hurdle is clicking through the invention window. If you have read this far I trust you will be able to select the installation in which to run your invention job. You will have a window that looks like this:

Invention window

Important to note for beginners is that for meta 1 items you do not need the base item, and decryptors are only worth investing in for bigger, more expensive items. It will not change the odds of inventing a T2 BPC if you use a base item, so don’t bother. Prepare for disappointment though, because you will often invent less than half of the invention jobs you put up. Training the science skills on which a blueprint is based up to at least 4 helps a lot, but as you will soon discover that is a time intensive undertaking.

Mixing in some decryption

If you start working with bigger items like ships (cruiser-sized and above), adding some decryptors into the mix can be beneficial. Decryptors modify the chance of invention as well as the quality and amount of runs of the T2 BPC. Of course higher quality decryptors can be quite expensive, so it is always a gamble to use one. They are unique for each race, but regardless of race there are always 5 types with the following modifiers:

As you can see, a tier 5 decryptor increases chances of success significantly, but expect those to come at a hefty price (last time I checked around 30-50 mil a piece), since they are quite rare. My recommendation: buy them in Jita, the prices are usually more competitive there. Personally I have used some I had collected a while ago when I was running cosmos complexes with some pretty good results – but for simple modules it is really not worth wasting them.

Beyond invention: building T2 items

I realize I have no spoken much of numbers so far – if you just want to testdrive invention, there’s no need to concern yourself too much with numbers. If on the other hand you want to do more, then an industry tool or a self-cooked spreadsheet are the next step, especially if you want to take on the full chain of production as well. When I finally had some T2 BPCs and had a look at the manufacturing requirements, I sobered up just a little.

Turns out that T2 items require not only basic materials like tritanium, but also Components, like Nanoelectrical Microprocessors. My first instinct was to buy these off the market, until I found out that there are blueprints for all 30 components… Why buy them if you can eliminate one more middle man? I knew it was quite a bit crazy, but I sent Loreena to buy a BPO for all 30 components and after a few days I had finished the ME and PE on them.

And this is where you may start to see why a spreadsheet or tool is important: say you have a small collection of BPOs that can be invented to T2. Say also, that you want to know exactly what materials you will need from the invention to building the final product, for 10 of that module, 20 of that and 4 ships. Madness! Still, I built myself a spreadsheet that does just that. Nearly drove me crazy, but now Loreena can set how many of a module she wants to invent/build, and it tells me exactly what I need – from the datacores and minerals to the moon materials needed to build the required T2 components. I used to wonder at people who develop Excel macros, now I see the attraction :)

At least it gave me a whole new perspective on the complexity of the EVE market – just look at the whole chain from a T1 BPO to the final product. Knowing that one character can at most have 10 science and 10 industry jobs running at the same time (with level 5 skills everyhere), that T2 modules supply on the market is the result of a LOT of very busy people. I think we should all pat ourselves on the back for a job well done and hope that those PvPers never run out targets to keep the prices high (no, I am not a valid target :))!

On the traditional sidenote, I now have a headache and my keyboard is sending smoke SOS signals. I need cookies!


Nov 14 2012

The holy grail of the explorer


Ever since running highsec complexes and scanning down anomalies, I have been on a quest to find a ship that would be powerful enough to combine all the tasks related to these sites. In a fleet everything is easy, because you just have to define roles for each fleet member. If you fly solo like me, you usually have to refit depending on the type of site you find. Switching between salvage profession sites, archaeology sites, codebreaking sites or even encounter sites can be a real hassle. Add to this the fact that to find good sites you often have to go far afield (or even hop into a wormhole), so you do not always have access to a fitting service.

To make things even more interesting, a substantial amount of sites have ship size limits on their gates, so the idea of fitting a catch-all battleship goes out the window. Those who tried to use a battlecruiser quickly noticed that more often than not, only cruiser-sized ships are allowed. In the past, I have had quite some success with cruisers like the Maller or the Omen, but those ships are quickly overwhelmed by the DPS these sites can dash out. A better choice was the Zealot, and more recently even a Devoter. They have superior capacitor, and have enough slots to fit a number of utility modules. However, it was never enough. I always had to switch modules as needed between analyzer and codebreaker, and I had to use my scanning ship to scan down sites first, then go get the combat ship. Doable, but not practical.


When strategic cruisers became available, I started using my ship, Alea’s Nemesis, to run some complexes. Like the name suggests, strategic cruisers are cruiser-sized, so they fit any gate that also lets cruisers through. A revelation! But my first attempts were not bold enough, and I was not familiar enough with how subsystems work. The result was a better version of the devoter fit, without being really satisfying. Recently I fired up EFT again, and took my time to review all possible combinations. When the final fit was ready, I knew my quest was at an end: I had found the holy grail of solo complex running.

[Legion, Complex Specialist II]
Imperial Navy Medium Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Heat Sink

Federation Navy Stasis Webifier
Republic Fleet 10MN Afterburner
Codebreaker II
Analyzer II

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Improved Cloaking Device II
Salvager II
Small Tractor Beam II
Sisters Core Probe Launcher, Core Scanner Probe I

Medium Capacitor Control Circuit I
Medium Energy Burst Aerator I
Medium Nanobot Accelerator I

Legion Defensive - Adaptive Augmenter
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Capacitor Regeneration Matrix
Legion Propulsion - Fuel Catalyst
Legion Offensive - Drone Synthesis Projector

Valkyrie II x5
Hammerhead II x5

Update: Vectis mailed me an alternate fit: it’s less agile and drops the tractor beam, but it has more tank and DPS. I used the same faction modules than my fit for easy comparison:

[Legion, Complex Specialist Vectis]
Imperial Navy Medium Armor Repairer
Armor Thermic Hardener II
Armor EM Hardener II
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II

Federation Navy Stasis Webifier
Republic Fleet 10MN Afterburner
Codebreaker II
Analyzer II

Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Improved Cloaking Device II
Salvager II
Sisters Core Probe Launcher, Core Scanner Probe I

Medium Capacitor Control Circuit I
Medium Energy Burst Aerator I
Medium Nanobot Accelerator I

Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Augmented Capacitor Reservoir
Legion Propulsion - Chassis Optimization
Legion Offensive - Drone Synthesis Projector

Valkyrie II x5
Hammerhead II x5

You might argue that a ship that tries to do everything at once can’t be good, and you would be right. However, that is missing the point: I was specifically trying to find a ship that does everything, and that it does. If you look closely, you will see that this ship can shoot, cloak, probe, salvage, analyze, codebreak, web, shoot, carry drones, tank and fly fast. In a nutshell, you don’t ever need to dock again to refit when running complexes. You scan down the sites and run them, period. The only thing this ship lacks is DPS and arguably cargo space, but after running quite a few sites I found the DPS to be adequate, especially if counting drones. Usually you only keep the valuable stuff when on the move, so the cargo space is not too big an issue.

The fit uses the subsystem that gives a bonus to probing, so if your probing skills are not too bad you will be able to scan down everything your scanning ship can. The 200 m3 drone bay lets you carry a whole fleet of drones, and the cloak is the crowning on the cake. Launch your probes and cloak up, scan down sites in peace and evade any potential hunters. An added bonus is that in this configuration, the ship looks a bit like a miniature Avatar :)

I tried to find ways to increase the DPS a bit more, but while it is possible by adding some heat sinks, the ship really needs its tank. If you chance upon an escalation, you will need every little bit of that tank. The speed is vital to keep at range if you are overwhelmed, so you have to be careful not to get webbed. The version of the fit that I fly has a better armor repairer, a Centum A-Type, which brings the defence to 419. If you can afford it, I recommend getting one or at least a C-Type.

Any suggestions on improving this fit are welcome!

On a sidenote, I think a litte eye candy is in order.


Apr 22 2012

Day 2014: Pirate faction mayhem

Over the last few months, both Aeon and Loreena have spent quite some time cleaning up their assets, and taking a closer look at their ships collection. As statisfying as running missions in the Paladin / Kronos duo can be, a little diversity is the key to keeping things interesting. Since Aeon has cross-trained some more race ship skills, he unlocked the unsounded depths of his wallet and went on a few shopping sprees from Rens and Amarr to Jita.

The choice piece of the lot was the Bhaalgorn, which Aeon fittingly called “Bird of Prey”. I never thought he would own one someday, since I always dismissed it because of its PvP-oriented bonuses (namely to energy vampires / destabilizers and webifiers). There is more to a ship than raw numbers however, and the Bhaalgorn is no exception. It reminds me of the Nightmare, which has a similar rough and unbridled power.

Where the Paladin acts as a stationary artillery platform, the Bhaalgorn likes it fast, up close and personal. Get into range with the afterburner, pin your target down with the webifier, replenish your capacitor vampire style while you are at it, and blast them to shreds. It may be that I am imagining things, but I suspect those NPC ships not to be as impervious to energy vampires as they should be. It seems to me that they go down faster when vampirizied – but even if they are indeed immune, it has the advantage of keeping your cap flow maxed out. Between the Nightmare, Bhaalgorn and Paladin, Aeon now has three ships with fundamentally different philosophies to choose from, which is perfect to keep things interesting. Try out some missions with a different ship, and you will often find that it is quite another experience.

To spice things up even further, Aeon has been running some of the starter missions with some new ships as well. As frigate, he chose the Succubus. That thing is evil right to its core, and melts through everything like a hot knife through butter. Very efficient, and fun to fly. Its bigger brother, the cruiser-sized Phantasm, follows the same concept – but with more staying power. The capacitor support of both ships is surprisingly good, offering a lot of leeway in terms of modules and building stable fittings. Their twisted design adds a lot to the fun, even though I can understand that it is not something everyone appreciates.

Running the starter missions was nice for a change, and even if they were not what I would call challenging with the tools and skills at hand, they did feel more alive than the eternal level 4 missions everyone knows by heart now. The storytelling in them was a lot more polished. I think this is where the game could use more depth, something to make our fights more worthwile. I still love EVE as much as the first day, but coming back from a story-driven game like Mass Effect makes the missions in EVE seem hollow, without real purpose. There are no big choices to be made (okay, in The Anomaly you can choose to let the scientist escape in the drone ship, or destroy it), and they have no real consequences. Also, why does my agent never congratulate me on dispatching all enemy ships in missions like The Score, where killing that whole fleet is purely optional? A little recognition of my work would go a long way to make PvE meaningful. I would like my actions in the game to be more than generating ISK with simple cover stories to justify their existence.

Some of the new missions are quite good, like one of my new favorites, Dread Pirate Scarlet. The randomness is a welcome addition, having to think a bit and react to new parameters each time you run the mission is definitely a step in the right direction. We will always need missions like Gone Berserk, which are fun based on the underlying mechanics, but more quality storylines like the starter missions or epic arcs would be great.

For now though I am waiting to see the effects in practice of the new expansion. Focusing on wars and space combat is important for EVE as a game, because a large part of it is player versus player. Of course I have concerns regarding the effects this can have on my PvE playstyle, namely through the more streamlined war features, with the goal to make highsec wars easier. As CCP themselves have stated, the only way to protect yourself against wars is to join an NPC corporation. I will always be loyal to JVC and Sytek, so that will never be an option. I don’t really think it will change that much for us, but being at war constantly would effectively ruin the game for PvE centric pilots.

Of course that’s the ages old debate of PvP players vs PvE players, which is more or less exactly the same kind of useless fight as PC vs Mac. There will never be an optimal solution for either side, and ultimately they need each other. So in fine, my concern is whether CCP will be able to keep both worlds balanced so neither has to cut back. Then again, if all wardecs could be like the last one JVC was in, I would be quite content: the CEO of the one-man corporation that declared war on us did not log on once during the whole week. It was even better than that other CEO who had chosen JVC randomly in the alliances list while drunk. They were so far away fom any of us that we never saw a single war target.

Anyway, to wrap this up, Aeon has once again moved his base of operations because his missioning system was getting too crowded. Trust there to be a good potential for foolishness as soon as your missioning system hits an average of over 30 pilots. Ashokon was reaching peaks of 100 pilots and more, and miners complaining of getting ganked in local is never a good sign. The new system was 19 jumps away, and seems to be quite promising. Aeon and Loreena had to go through Niarja to get there – which is never really fun, especially with pimped mission ships. Getting targeted by tier 3 battlecruisers hovering on the gates always brings a momentary chill, but so far they have been able to get everything to destination in one piece. Loreena had it easiest, she took the Orca to move everything except the Kronos. With a special defense fit, the Orca is probably one of the safest (of the slow) ships to move things around. Transport ships are still the best option in my opinion, but that depends on the size of the cargo of course. Transporting fully fitted ships in the Orca is always a big bonus.

Let’s see how Aeon and Loreena like their new home, but I already like the new agent: the first mission he gave Aeon was Gone Berserk, one of his top 10 favorites :)

On a sidenote, Loreena had to indulge herself a little and went from a natural brunette to a natural blonde (that’s the beauty of modern DNA alteration technology). I think Aeon approves.


Jan 4 2012

Bio: Anthea Syrkos

She loved the feeling of walking in a haze after a sleepless night. It was not something that she could do too often, but over the years it had become a sort of monthly ritual. Where many relied on drugs, she found that a little sleep deprivation provided a much more healthy kick. When the sister she lost six years ago suddenly looked back at her from the wall screen in her living room, she stared at the screen in pure disbelief. She tried blinking and looking away and back, but she was definitely no hallucination.

Her own survival had been a great fuel for her shame, since her reasons to be out of the Aramea system when the wormhole appeared were of a frivolous nature. To be exact, she had slipped through her parent’s net to be with a boy. To her dismay, she did not even recall his name anymore. She had spent the last few years trying to erase everything that had happened from memory, and to some success. By some weird happenstance, Loreena had survived against all odds – and now threatened to bring down all her carefully erected protection barriers. And yet, seeing her sister alive filled her with such a profound relief that it did not matter that much. Still, the main question was if she should make contact at all. Would her own life be better if she did? She knew she was a selfish bitch, but she liked herself just the way she was. Loreena had always been the more sensible one, and she was certain they would quickly resume their usual fights about how ill-behaved she was. No, this changed nothing. She would just ignore her as she did her past.

Three months later, she had to face the fact that she had to call Loreena. The knowledge that her family had not in fact been wiped out entirely had changed her in a number of subtle ways, to the point where she was not able to enjoy her frivolous activities anymore. Loreena’s face haunted her like a tattoo she could not remove. It enraged and frustrated her. She damned her sister to hell for doing this to her, but there was no way around it. So it was that laden with anger, frustration and grief she jumped into her ship and made her way to Gamis. She had made an appointment with Loreena under a false name – she wanted to shock her as much as she had been shocked. When she entered the Anthean museum, she was strangely humbled by all the work they had done so far. She averted her eyes from all these things trying to yank her back into her past and made her way to Loreena’s office.

When they saw each other, no words were spoken. Loreena looked haggard, but when saw her long-lost sister she lit up in a way that made her lose all her carfully erected composure, anger, frustration and grief included. “How could you?” she murmured softly when they embraced, but Loreena just held her tighter. She never understood exactly what had felt so good in that moment, but for once she did not try to investigate any further.

From there she joined the Aramean Excavations project as lead planetologist, her talents now serving a purpose beyond funding her lascivious lifestyle. Loreena had been changed more deeply than she could have imagined, now a lot closer to the elder sister she had wished to have many years ago. Maybe she could have the best of both worlds after all, she thought and jumped back into bed for some afternoon fun.

Where she goes from here remains to be written.