The Aeonizer Missioning Harbinger
After the switch from my Hurricane Crimson Skies to the Harbinger Aeonizer, I invested a bit of Aeon’s and my corporation’s funds to upgrade some of the modules I use. The big difference lies in the capacitor and shield enhancing modules: I can now run all seven guns, the afterburner and the shield booster together for about 10 minutes.
Modules layout

Guns
7x Heavy Anode Particle Stream I
7x True Sanshas Radio M
Meds
1x Y-S8 Hydrocarbon I Afterburners
1x Medium Shield Booster II
2x Cap Recharger II
Lows
4x Mark I Generator Refitting: Diagnostic System
2x Type-D Altered SS Overdrive Injector
Drones
3x Hornet I
1x Acolyte I
Detailed stats

Own comments
As pointed out by a few of my fellow RMS players, this setup completely lacks any kind of strategy: it is made for brute force shield regeneration – and is still dangerous if you get too near to your targets. It relies on being able to distance my targets and snipe them off from about 45-55 Kms. I do not use the shield booster that much, so some of those power modules should be replaced by shield hardeners depending on the mission type.
As Ilia pointed out in a few comments, the Harbinger is more of an armor tank than a shield tank (see the base resists of the armor) – but I am really a shield guy so I will try to come up with a perfected version of this setup.

