The Aeonizer Missioning Harbinger

After the switch from my Hurricane Crimson Skies to the Harbinger Aeonizer, I invested a bit of Aeon’s and my corporation’s funds to upgrade some of the modules I use. The big difference lies in the capacitor and shield enhancing modules: I can now run all seven guns, the afterburner and the shield booster together for about 10 minutes.

Modules layout

7x Heavy Anode Particle Stream I
7x True Sanshas Radio M

1x Y-S8 Hydrocarbon I Afterburners
1x Medium Shield Booster II
2x Cap Recharger II

4x Mark I Generator Refitting: Diagnostic System
2x Type-D Altered SS Overdrive Injector

3x Hornet I
1x Acolyte I

Detailed stats

Own comments
As pointed out by a few of my fellow RMS players, this setup completely lacks any kind of strategy: it is made for brute force shield regeneration – and is still dangerous if you get too near to your targets. It relies on being able to distance my targets and snipe them off from about 45-55 Kms. I do not use the shield booster that much, so some of those power modules should be replaced by shield hardeners depending on the mission type.

As Ilia pointed out in a few comments, the Harbinger is more of an armor tank than a shield tank (see the base resists of the armor) – but I am really a shield guy so I will try to come up with a perfected version of this setup.

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