Pax Nemesis: Maelstrom

As promised in my last post, this is the current fitting of Pax Nemesis, Aeon’s Maelstrom. As with all my previous ships, it is a shield tanker – except this time I actually chose a ship that was meant to be one with the specific shield boost bonus of 7.5% per level of skill in Minmatar Battleship 🙂

This is the current module fitting:

High slots:
Heavy Anode Particle Stream I x 8 (Crystals: Xray)

Medium slots:
Target Painter I
Invulnerability Field I
‘Anointed’ I EM Ward Reinforcement
Heat Dissipation Field I
Ballistic Deflection Field I
Large Shield Booster II

Low slots:
Type-E Power Core Modification: Diagnostic System x 5

Core Defence Field Purger I x 3

The shield tank and lasers make for a very power greedy setup, which is why the low slots are used for power support (and shield improvement as well). In this state, Shield + Guns + Hardeners + Target Painer can not run indefinitely yet, but long enough to tank most level 3 missions by just hovering. Whenever I run low on capacitor, I turn off the guns and let my drones work on their own for a while.

The key here is the combination of hardeners and rigs that give a total 60% bonus to shield rechargerate, for a total of 18.5 hitpoints/second. The damage that gets through is largely compensated by the rechargerate, and the booster is there to compensate when needed.

Detailed stats:

Let’s hear it – what do you think of this setup? Pure heresy, completely crazy or just plain genius?

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