Day 466: Level 4 preparations
A while back, I tried running a L4 mission with Pax Nemesis III (Abaddon). My friendly neighborhood’s agent gave me Mordus Headhunters, and I was actually quite happy to get that because the level 3 version has very nice loot. Of course I had no idea that it is one of the hardest level 4 missions around… as you can imagine, it was way too much to handle. I refitted for a better tank after a go at the first room, and barely managed to clear it. When I got to room two, I knew instantly there was no way I could get rid of that fleet on my own.
I ended up cancelling the mission, and went back to the drawing board. Using EVEMon, I created a skill plan that should at least make it possible to survive level 4 missions, and from there go on to finishing them more efficiently. It is split into two parts, the first focussing on my drone skills. As I learned recently, drones are a vital element to level 4 missioning, as they can make a big difference in taking down cruisers and battleships.
My particular situation in fighting Angel Cartel ships with an Amarr setup is really the worst combination you can find, as Angel Cartel ships are highly resistant to EM and thermal damage. Lasers can only do those two damage types, so the Berserker (explosive damage) and Wasp (kinetic damage) drones are what you need to take down cruisers and battleships. The first part of my skillplan aims to give me control over Berserker II drones:
Total time: 36 days, 12 hours, 50 minutes, 52 seconds
The second part of the skillplan is for improving my tanking capabilities as well as DPS (Damage Per Second). Here again the fact that I use laser turrets plays a big role in what skills I need. The capacitor is the biggest problem of all, so to be able to fit anything other than capacitor support modules in lows and mids I had to train Weapon Upgrades to V as well as Advanced Weapon Upgrades to IV, and am finishing off with Controlled Bursts V now. Base capacitor skills are of course all maxed out already. Here’s what I want to do:
1. Controlled Bursts V
2. EM Armor Compensation IV
3. Explosive Armor Compensation IV
4. Kinetic Armor Compensation IV
5. Thermic Armor Compensation IV
6. Large Energy Turret IV
7. Rapid Firing V
8. Thermic Armor Compensation V
9. Kinetic Armor Compensation V
10. Explosive Armor Compensation V
11. EM Armor Compensation V
Total time: 59 days, 9 hours, 57 minutes, 25 seconds
This gives me another 10% passive resists bonus for all damage types. The other skills, namely Controlled Bursts, Large Energy Turret and Rapid Firing are all for an increased DPS at hopefully no additional capacitor strain. To be precise, Controlled Bursts decreases the capacitor needs of all turrets by an additional 5%, Rapid Firing decreases the time between shots and Large Energy Turret increases the damage output by another 5%. With my current gunnery skills, that should be enough to open the doors to level 4 missions along with the drones as support.
The Loreena joker card
Beyond that, I watched a nice little fight in Eram lately where a Rupture tanked two missile spamming drakes… with the help of a logistics ship that hovered about 80 kilometres out. If all else fails, I will train Loreena up for a logistics ship like the Oneiros and take her along on level 4 missions. She has to train up the Gallente Spaceship Command tree up to cruisers V, but even so it will only take her 35 days to get there. That leaves enough time for another serious mining venture to pay for the ship 🙂
All this only makes sense if you look at my current missioning setup of course, so here is Pax Nemesis’ revealed:
[Currently testing new layout]
[Currently testing new layout]
I invested quite a bit in the Amarr Navy frequency crystals, and so far they have proven to be worth the money. Unfortunately they take damage and will eventually have to be replaced, but I had my first few cruiser insta-pops with them and once you have tasted that it gets difficult to switch back 🙂
…anyway, the level 4 adventure goes on!
Level V skills: 31
Level IV skills: 33
Known skills: 115
ISK Balance: 5.200.000
Training: Sharpshooter V