Day 548: Belgaraths Hand

This is another good example of how one thing can lead to another. I have been playing around with EFT (Eve Fitting Tool) a lot lately, having first used it to create the new fitting for Pax Nemesis X (which allowed me to finally run level 4 missions). The aim was to find a cheapish fit for a Maller with PvP in mind, one that would not be too expensive to replace. I found out that the Maller can be a very resilient little cruiser, and that my knowledge of PvP is too limited to create any effective setup just like that.

A bit depressed, I started toying around with fittings for the Aeonizer (my Harbinger), and finally ended up doing alternate fittings for Pax Nemesis X. I gaped in shock at the screen when I realized I was still using plain old tech 1 guns now that I have the skills to fit tech 2 ones (and which I spent like eons to get to…!). In that instant I already had a strong intuition that Pax Nemesis X was doomed. The fitting I had used on the ship relied on using the least greedy beam turrets, and was never going to be capable of fitting tech 2 turrets.

I browsed the battleclinic loadouts for a while, and created about six alternate fittings. I disregarded the rigs installed on Pax Nemesis X, as I wanted to have an optimal fit. In the end, I came up with a perma-run setup with eight tech two beam lasers and about the same tank than on Pax Nemesis X. But now I was faced with a new dilemma: replace the rigs on Pax Nemesis X, or buy a new Abaddon? I had the funds to do it, but did not exactly want to “waste” them on buying a second battleship.

After a lot of winding and turning, I asked in my favorite chat channel, and the answer was very clear: “buy a second one, you can always sell the other”. Of course, how come you are sometimes blind to the obvious? There was a reasonable offer for an Abaddon in RensBrutor Tribe Treasury, so Aeon shuttled there and bought it. As I was running out of letters in the alphabet and did not particularly want to name the ship “Pax Nemesis Z”, I came up with something new: “Belgarath’s Hand”. Anyone familiar with David Eddings‘ fantasy books will recognize this instantly. It is a reference to Belgarath the Sorcerer. As I am currently re-reading The Belgariad it seemed fitting 🙂

The new setup has a mix of tech 2 turrets to make the best possible use of the available capacitor and power grid. Of course I would have loved fitting 8 Tachyons, but that requires a way too restrictive fitting. It nevertheless has nearly half as much more DPS than the previous one.

Here’s the detail:

High slots
5x Dual Heavy Beam Laser II
3x Mega Beam Laser II

Medium slots
3x Cap Recharger II
1x X5 Prototype I Engine Enervator

Low slots
1x Damage Control II
1x Large Armor Repairer II
4x Active hardeners depending on mission damage type (EM|TH|KI|EX)

Rigs
3x Capacitor Control Circuit I

With my current skills, I can run all active modules and the guns indefinitely. I could have swapped the webifier for a fourth cap recharger to replace one more dual heavy beam with a mega beam, but figured it is not worth it. Many BSs in missions get up close and personal, so the webifier is essential if I want to get rid of them in a timely manner. Otherwise it is pretty straightforward now that I look at it. Makes me wonder what took me so long in EFT 🙂

I tested it in several level 4s already, and so far I am very happy I made the change. The added DPS really show, and the tank seems just as solid without the three Auxiliary Nano Pump I rigs I had on Pax Nemesis X. Besides, the Capacitor Control Circuit I rigs allow for a lot more leeway in fittings, so I don’t think I’ll regret it.

The only thing that still makes me frown is that I saw next to no loadouts with beam lasers on battleclinic. They all used pulse lasers, so just to check I created an alternate fitting for the ship with the best large pulse lasers and understood part of the attraction. For one, they are made for close-up encounters, which you end up in unvariably if you fly around at 137 m/s. The second reason is that they use a lot less cap and power. In my test, I was able to fit all eight of the best tech 2 pulses – impossible to do with eight tachyons.

My feelings to that fact were mixed. On second thought, I think I was actually quite angry. “What bloody ship are those turrets supposed to fit on then??” The Abaddon is supposed to be that one big laser doom machine, and it can’t even fit all eight tech 2 turrets? Well actually it can, but don’t expect to be able to fit anything resembling an active tank at the same time. You need Reactor Control Units to even put them all on there, with all skills at level 5 and power-related implants. With the current fit I was able to marry tank and gank, but if you want total gank you will have to trade for vulnerability. Which makes sense, really – except it does not if you compare that to a tech 2 projectile setup…

Anyway, the new setup works like a charm and I don’t need more than that for now 🙂

On the traditional sidenote, this weekend SYTEK hosted its first real joint venture. I got a few interesting missions from my agent (like “The Score“), so we gathered in Isendeldik and even took our junior member along in his faction-fitted Myrmidon. I did the tanking, they did the ganking 🙂 Loreena was there too to provide armor repair services. Compared to soloing missions, the added damage we were dealing made the missions go by pretty fast. It was a very enjoyable experience, and I am eager to see more pilots join us – the more the merrier!

The screenshot shows the 15 total drones we were able to field working on a 1.2 Million bounty Gist Seraphim battleship.

[EDIT 2008-04-14 23:09] Added the missing screenshot, and addendum: The Gist seraphim was already dead. The screenshot shows a Gist Throne.

Aeon's Status:
Skillpoints: 22.500.000
Level V skills: 35
Level IV skills: 38
Known skills: 122
ISK Balance: 1.600.000
Training: Heavy Assault Ships V

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