Day 2519: Evolution
Everyone evolves personally through experience. From hard setbacks to simple enlightening realizations, we slowly increase our comprehension of the complex world we live in. Aeon is no exception, even if he lives in a fictional universe. One might argue that even if New Eden is fictional, the events and experiences happening in that alternate reality have a solid basis in fact through the thoughts and emotions that we, as puppet masters, feel as we instill life into our imaginary avatars.
One such hard setback was Aeon losing his second POS during my vacation. I had everything set for the time out, from skill training to planetary installations production plans – or so I thought. The one detail I missed was refueling the POS, which would have easily made it last for the time I was away. An offline POS being a choice target, a noname corp managed to find it and destroy it. I prefer not to think too much about everything he lost in there, but let it be a lesson; What exactly the lesson should be is another matter. I suppose there are several lessons hidden in there, one of which is that EVE stays true to its reputation of being a harsh universe.
What has always defined Aeon is that he sees setbacks not only as lessons to be learned, but also opportunities to tread new paths. POSs are out of the picture for a while, so new plans were forged for the winter. Several things presented themselves almost instantly: a change of scenery, and a new ride. Aeon has been out of Minmatar space for way too long, and having at long last perfected his missile skills, he now also has the tools to take the fight to those pesky Angel rats with the right tools. Anyone who has shot at Angels with lasers will be able to tell you that it is not particularly effective.
The plan, as it stands, is to move back to Minnie space and to prepare for his new ride. It has been in preparation for the better part of one year on and off: a Black Ops ship, possibly a Redeemer class one. The Black Ops skill level V is finishing in about 9 days, but the issue will be the cash flow. The loss of the POS and unproductive lifestyle have left Aeon’s liquid assets pretty low. No ship nor module gets sold, so new cash has to be earned. I think he has his work cut out for him for the winter, as the ship costs upward of 1.2 billion without fitting. Those Angels better brace themselves, methinks they are in for a few sobering encounters.
Speaking of missions and experience, sometimes obvious facts and concepts take a while to permeate one’s brain. Aeon is no exception, and while he has been familiar with the concept of damage types to defend against and to attack with for quite some time, one fact had been eluding him until recently: it is a good idea to combine your defensive modules with the adequate type of tank. In plain text, if for example you fly against Sansha rats who deal primarily EM and thermal damage, you should use an armor tanked ship – because armor is naturally a lot more resistant to EM and thermal damage than shields. Mindboggingly obvious, but still quite a revelation. Add some damage specific hardeners to this, and suddenly you have a much better tank with less effort as compared to a shield tanked ship that is naturally weak to EM and thermal damage.
What this realization brought about is a more conscious choice of ship depending on the enemy Aeon is facing in missions. The Paladin is still the ship of choice for Sansha missions, but for Angel missions for example the Golem is a much better choice – especially since it can shoot explosive missiles. Scientists have yet to find a way to put explosive power into lasers (seriously, what’s keeping them?). Aeon’s top choice of ships currently consists of:
– “Sparhawks Wrath”, Paladin-class, Armor tanked, Pulse lasers
– “Serottas Legacy”, Nightmare-class, Shield tanked, Pulse lasers
– “X-Wing”, Golem-class, Shield tanked, Cruise missiles
– “Angus’ Fist”, Hyperion-class, Armor tanked, Blasters
The one big trouble with Marauder Battleships like the Paladin or the Golem are their sensor strengths. Sansha rats these days have very effective and annoying tracking disruption, so the weak sensor strength makes them easy targets. If you try to run a mission like The Blockade in the Paladin without fitting a Radar ECCM module, you will be frustrated very quickly. Pirate battleships like the Nightmare on the other hand have very good sensor strength, and do not need ECCM modules. The fit Aeon uses on the Paladin makes it a hassle to refit to use an ECCM module, so when he is feeling lazy he just uses the Golem. Missiles are immune to tracking disruption (as they do not track like turrets), so it is a good choice even if the shield tank is not the optimal configuration.
I think Aeon is looking forward to the change. He has a long history of moving around nomadically, then settling down somewhere for a while until some invisible switch is flipped. The switch has just been flipped, and as always the change washes a new wave of purpose over him. He’s looking forward to Lustrevik, the ancestral home of Syrkos Technologies, as well as the neighboring Metropolis region and the mysterious Cosmos constellations. Aeon has exhausted the missioning opportunities with the cosmos agents, but Loreena has been wanting to run some of those missions with Aeon’s help. Also, the minmatar epic arc awaits once more (it resets every 6 months or so last time I checked).
I also look forward to watching Aeon make his traditional stop in Ammold, the station where he christened and flew his first ship ever. It is heartening in a way to see how even creatures as evolved as pod pilots will still cling to simple things such as these. In as harsh a universe as New Eden, this gives me hope for mankind.
The traditional sidenote
I have started a little experiment on the side with another (undisclosed) character. I joined a roleplaying corp, and found the experience quite interesting. I figured that since I like writing and stories in general, I’d have a go. It is a bit awkward at times when you have to stay in-character and refrain from putting smiley faces at the end of every sentence, but after getting used to it it is good fun. When inspiration strikes it can make for some epic stories wrought by several people together. I recommend to at least try it once 🙂
Level V skills: 134
Level IV skills: 78
Known skills: 251
ISK Balance: 345.000.000
Training: Black Ops V
Level V skills: 133
Level IV skills: 42
Known skills: 213
ISK Balance: 3.000.000
Training: Thermodynamics IV