Sep 24 2011

Day 1806: Discovering lowsec & nullsec

A derelict Proteus in a debris field - wishful thinking much?

I have made several attempts to discover and learn more about both lowsec and nullsec in the past. I was never really successful, and I was meaning to try again someday. As a solo player, there is not much incentive to go there, apart maybe for the adrenaline kicks. It is largely viewed as a very dangerous place, and even if they are usually not enclined to admit it, many players are afraid of it. I can honestly say that I was afraid of it as well, and still am in a way. While in genesis, I decided to take Aeon on a sightseeing trip to one of the local nullsec access points. The idea was to try and do some ninja ratting under the noses of the locals, in a cheapish ship that could cloak. What I came up with brought back some memories: I revived the Pilgrim of yore and fitted it as a pure drone carrier. That way I am entirely ammo-independent, and not fitting guns meant I could put lots of utility modules on it and stay cap stable.

After hopping into an empty clone, I used an Anathema to do some scouting. I found an interesting route of about six systems in a row in 0.1 sec that I could start my exploration in. It was still lowsec, so no warp disruption bubbles – which is a plus when you start out. The only danger comes from gate camps, but with a cloakable ship you are extremely hard to catch. People on gate camps usually have some small ships with fast lock times along, but since you can cloak more or less instantly, the only danger is if they try to approach your last known location to try to decloak you.

I encountered a few pilots here and there, but most systems were just empty. When I felt a bit more confident, I went back and took the Pilgrim. While roaming through the lowsec area I had scouted, I took note of the people flying there, checking bios and security statuses. To my surprise, there was a fair share of 5.0 security pilots. I scoured some belts, and found BS of up to 1,1 million bounty. Not a bad start, and speed tanking them was easy. The old trick with orbiting a container you jettison is still as effective. With an orbit speed of about 450 m/s, there’s not much that gets through to the ship’s tank. Of course you have this leisure only when you are alone in the system, if you’re not you have to assume the other pilots are looking for you or setting traps.

For example, I scanned down some seemingly lost drones with two other players in the system. When I finally locked on them with my combat scanner probes and warped to them (cloaked of course), no one was there as expected. However, as soon as I decloaked the other player decloaked and started locking my ship. You always have to be ready, so I managed to warp away in time. I did not expect this kind of cunning trap however, and have since revised my behavior with people in-system. Scanning stuff down is okay, since you can do that cloaked. Actually going there to investigate I now do when any lurkers have gone.

After a little while, I got more confident moving around. I have not encountered any gate camps so far, so that’s still mostly theory. I’m quite sure I’ll find some in the future though, and they will provide some crucial experience. For now, I set up camp in a nullsec system with two NPC stations from where I can launch skirmishes into the surrounding systems. All in all it has been easier than I thought, but it confirmed what I already suspected: nullsec is the playground of corporations, alliances and PvP gangs. Solo players like myself in search of things other than PvP will be hard pressed to find something to make them stay for long. It’s fun for a while, but in my case I soon missed the freedom of movement (think in terms of being able to minimize local and the directional scanner) that highsec offers.

A proteus coasting next to an anomaly.

My tip if you want to have a look at lowsec or nullsec: get a frigate hull ship that can fit a cloak, and slap a MWD (Micro Warp Drive) on it. I can only recommend skilling up for a Covert Ops frigate, as those ships have a lot of uses and are really fun to fly. If you jump into a gatecamp, you can use the tested and tried MWD + Cloak trick: Remember you have 30 seconds after a jump to get your bearings. Use them! You increase the chances of someone else jumping into the system as well, creating a bit more confusion as the gate campers now have more than one target to choose from. Select a point in space in front of you as far away from the gate campers as possible, and when ready fly towards it, activate your MWD and THEN the cloak. This will give you one cycle of the MWD before the cloak automatically turns it off. You can now warp off safely.

From a gate camper’s point of view, it looks like this: they can see someone jumped into the system (the gate shows that familiar flash of light), so the tackler(s) get ready to lock whoever is going to decloak. As soon as you decloak, they will try to lock you, as well as fly towards you. However, with that MWD boost, your ship shoots off in one direction and a few seconds later, disappears. They can try to decloak you, but determining your position is difficult.

You will find gate camps in two different places: when you jump into a system, or when you warp to a stargate. The first you cannot avoid; you have to use the MWD trick I described above. For the second, you have to understand that for a gate camp to be effective (especially in nullsec if they use bubbles), they have to place it on the warp trajectory between two gates – that way if you warp from gate to gate directly, you fall directly into the gate camp. So the solution is pretty simple: warp to a celestial before you warp to the gate you want to use, like a planet. This will alter the angle from which you warp to the gate, and avoid the gate camp entirely. Always use warp to 0 in this case.

I’m still figuring things out, but with those rules you can move around pretty safely. The key really is to use a small, fast ship. Needless to say, trying to do this in a battleship is not a good idea. That, and keep your cool. Come to grips with the fact that you will lose your ship sooner or later, as well as your pod – and think your way through each situation. That’s a lot easier if you don’t take your T3 on the first try :)

I just realized that if you take into account that this is the log entry for day 1806 of my travels, which means that it took me about 1800 days to finally take the step to go into nullsec. What changed? I could not say. More confidence maybe, a higher understanding of the power of the unknown or simply less concern about my expendable body? Regardless, I think it’s still pretty funny and shows how big of a carebear I am!


Sep 24 2011

Day 1763: The nomad reawakens

Is it safe to jump through? Sure, you first.

After an excursion into Planetary Interaction that was both fun and utterly unprofitable, I realized Aeon had become way too sedentarized. Stuck in the same system and surrounding area for months on end to be able to move PI materials to market, the monotony started to get to me. As a result, I logged in less often because I knew that if I did, it would only be to update extractors and ferry stuff around. Yes, that kind of activity can be fun depending on your enthusiasm – but it is usually just as boring as it sounds. It took an email request from one of my corp members to get me interested again – I logged on, and a few conversations later I was hooked again. It’s like logging into a website like DeviantART or even Facebook: if you want to avoid being sucked in, avoid logging in. There is no such thing as just logging in for that “quick peek”.

I knew my Planetary Interaction cycle was over. I needed to do something fun again, and after a good hot bath (my secret concentration weapon) I knew I had to take Aeon and Loreena back to their roots. Aeon has always been a nomad at heart, going where the cosmic winds take him. Loreena was uprooted from her previous life by her homeworld’s destruction, and has been a nomad since as well. I had to cut all ties to things that make you stay in one place in the game, the most notorious being a POS. I had moved Aeon to Chidah for the POS, but after its destruction by a roaming gang (due to my inactivity it had gone offline) I knew I would not set up a new one. It is always a bad thing if a GAME you play becomes as much a chore as your everyday job. In my opinion that is specifically an area in which CCP have blundered, but that’s another story. So for Aeon and Loreena to become true nomads again, I decided to let all this go. No more POS, no more PI, no more manufacturing.

Loreena sold her entire BPO collection for 2 billion (thanks again, DD!), which helped in funding better fittings for the few ships Aeon and Loreena would take along. Aeon needed only Sparhawk’s Wrath (his Paladin), Loreena provided support as always with Tatonka (her Orca). She transports all commonly needed modules with it, as well as a few ships: “Naeroth’s Razor” (her Proteus), “Repair-O-Tron” (her Oneiros), “Sentinel” (her Guardian) and a shuttle. No need for a fixed base of operations: between the two of them, they can master any task they might get.

Quite an installation.

As chance would have it, the evening I started looking for a place to go to, one of Sytek’s members mentioned missioning together sometime. So far I had turned down most offers because I was simply too far away from everyone and lacked the time to get started. The satellite connection at home did not help either, but I wanted some action and this seemed like the perfect opportunity. On a whim, Aeon flew ahead in a shuttle while Loreena packed everything and followed. It was a 32-jump trek from Chidah to the Genesis region, but with the shuttle it was a breeze. On site I could borrow a fully fitted Apocalypse, and we set out to kill some Blood Raiders. Flying in a fleet felt good, and the next day Aeon flew back to move Sparhawk’s Wrath over.

Loreena has access to some agents in the area, so we are going to stay a while – until the need to move surfaces again. I have rarely had something as liberating as cutting off all ties as I did. It put the fun back into the game, because it became a game again – a place without duties, with good friends and interesting things to do. Granted, EVE is not a fun game per se. That’s also its strong point however, and one that I have come to appreciate, within certain limits. This brings me to something I had been meaning to do for a while as well: resume my original lowsec / nullsec sightseeing tours :)


Jun 21 2009

Crystalline Trouble Revisited finished with grand finale

Almost a year in the making (on and off), and finally completed: a short story freely set in New Eden.

24 chapters with a grand finale, which are available to read right here:

http://eve.aeonoftime.com/stories/

Synopsis: “Meet Tarellek Malear, engineer on Alea Zatar’s Abaddon class battleship “Anthea” and his peculiar relationship to the ship’s pilot. Discover more about the intrepid crews manning these massive ships and see how the people behind the scenes help making a difference in a fight. Follow the ship and its crew as they rush head-on into a suicide mission and strive to survive against insurmountable odds.

Pitted against the ruthless Angel Cartel commander Agdelger Ruflaner, Alea escapes into an uncharted rock field prone to EM storms and an even more dangerous secret at its core.”


Jun 14 2009

Drone Hive under construction

“What the hell?!”

Those were my exact words when I had a look at a 1/10 Drone complex in my missioning system lately. Somehow I never checked out any drone complexes since I started the game, as everybody kept saying that they are completely useless. No interesting loot, no bounties, you name it. Well, I’m glad I checked one out even if pretty late into the game. I’ll let you judge for yourself, I took a few screenshots of the main room in the complex (they are pretty dark, full view is recommended).



And I added two new unrelated screens as well:




I think I’ll have to take a closer look at stuff that like this that everyone else seems to dismiss :)


Mar 10 2008

Day 513: Pax Nemesis succombs to Saboteurs

I won’t keep the suspense hanging for long: Pax Nemesis III (Abaddon) is gone. Last night as Aeon accepted a level 4 mission to intercept some saboteurs, I made the mistake of not checking the damage I had to fit armor hardeners for. But that was not the sole problem – as always, it was really a sum of things that lead to this unfortunate turn of events. But before I explain in detail, let me make a brief summary of what has happened in the last weeks. I was very busy in real life, and did not have the time to write – you can always skip this part and come back to it later if you like.

Quick heads-up
After my level 4 preparation post, I made a trip to nullsec (I have a log entry in the works for that). My good friend Serotta Ortot let me fly his Armageddon there for ratting, and he was using active armor hardeners on it. I was baffled by how effective the setup was, and when I went back to empire I refitted Pax Nemesis III to use an active armor tanking setup. On top of that, Loreena was already within reach of an Exequror, the small brother of the Oneiros. I bought her one, and so it happened that I tried running a level 4 mission again. Aeon was using 4 active mission-specific hardeners, a Damage Control II and a large armor repairer in a permarun setup with eight large beam laser turrets (not the tachyons anymore, they use way too much capacitor). While the DPS was obviously not the same with less powerful turrets, the tank itself seemed impenetrable. At one point, the ship was tanking six battleships and they could not even dent the armor.

Since then, I have run quite a few level 4 missions without any forseeable trouble at all. I ended up tackling them without Loreena, as the tank was good enough to handle anything the missions threw at me.

Pax Nemesis III’s last battle
Probably over-confident in the new tanking setup, I warped Aeon into “Intercept the Saboteurs“. Everything went as planned, and I did not take Loreena along as I had already done the mission alone before. As I mentioned, I use two active hardeners for each of the main mission damage types: Kinetic and Thermal in this case. I must have misread that, because I put in the kinetic hardeners, but left the explosive hardeners on. Once in the mission, the tank was holding nonetheless by pure brute force. Had the Serpentis Megathron not gotten within range, Aeon would have made it. That ship’s blasters started tearing the armor apart slowly, but I was not especially concerned as I was still busy taking out the cruisers to bring down the overall DPS. My drones were dispatching the frigates on their own, so the situation was completely under control.

After a short while, I started to realize that was not entirely the case. Only two cruisers were left, and their DPS was not likely to change much. I switched fire to one of the nearest battleships, a Core Admiral or some such, and even set the drones on him. He died pretty fast, but to my dismay it did not make any difference. I must have been extra sluggish, because only then did I realize it was the Megathron that was the big damage dealer here. HE was the one that was profiting from the thermal weakness in my armor tank. I think by the time I switched targets to take him out, Pax Nemesis III’s armor hitpoints were already down to thirty-five percent. Logically, I aligned the ship for warp, made the drones dock and warped. Warped….? No. “What the HELL?”

Coming out of the comfort of months of level 3 missioning, I still had that last resort escape possibility of warping out in mind. Level four mission bring new dangers with them, including warp scrambling ships. Probably needless to say, but when the ship would not warp, I knew I was done for. I logged Loreena in on the second PC, but she was parked in Rens BTT of all places, four jumps out. There was not way she could be there on time, and my desperate attempts to take out the warp scrambling ships failed at recognizing which ones were scrambling me at all. Panic transformed into dismay, strengthened by my dismissal of thermodynamics as useless a while back. I do not know if overheating could have given me the edge I needed, but it was another drop in the bowl of dismay.

In the end I think the ship put up more than an honorable performance, going down all guns blazing to the last second. The armor repairer managed to put in several cycles, delaying the structural hits long enough for the drones to cut down a few more frigates – but still not the right ones. After that I sat there in my pod, eyeing the surrounding ships with a vengeful look. Had my eyes been fitted with laser turrets, I think I could have destroyed a small planetoid. Except I was more mad at my own sorry self for being so utterly careless, bordering on the plain stupid.

Pax Nemesis “X”
So I sat there in my pod, pondering what to do next. The corp wallet was at sixty million, not enough to buy a new battleship. I noticed the flashy mail icon, and checked the insurance message. The ship was not insured of course, and I was expecting a condescending, mocking note telling me I should have had the ship insured, gna gna gna. To my surprise, the default insurance payout was 79 million. Now that was more like it! 130 million should get me a new battleship, if not an Abaddon. The fittings were another matter… I decided I had to start liquidating some of the assets I had stashed so far.

Loreena cancelled most of the running buy orders to free up another twenty million, and shipped all the salvage and sellable modules to Rens. In the meantime, Aeon was already on his way to the Amarr trade hub, Oris EFA, as buying the ship and turrets was going to be cheaper there. The salvage sales had the effect of finding a fabled hidden treasure – when I had finished selling everything, the corporation wallet was at a new record of 450 million… nearly half a billion! Not only was I going to be able to replace the lost ship, even fittings and rigs were possible :)

I spent a good hour with EFT (Eve Fitting Tool) to come up with an improved setup for the ship, laid out for better survivability (I included the complete fitting in the extended part of this log entry if you want to see the details). Once I knew what I wanted, Aeon bought a new Abaddon and promptly christened it “Pax Nemesis X”. Already having gone through three versions of the name, I chose something a little more final. If I ever lose this ship, I will have to change the name. Fitting it was pretty quick, as everything I needed was available on-station, and quite a bit cheaper than Rens too: 202 million for the ship, modules and rigs as compared to about 220 had I bought all that in Rens.

Righteous revenge
Now was the time to finish what I had started, and at the same time test the slightly modified ship setup. Aeon made the twenty jump trip back to the mission system, Isendeldik, and this time Loreena was there too just in case. At warp-in, the cloud of enemy ships was all around at about 4 kilometres. This meant that the Megathron was going to be able to lay down its max DPS instantly, but I had the right hardeners fitted this time. The DPS was still pretty high, but the new tank held on its own. With three Auxiliary Nano Pump I rigs I expected no less. I was able to finish the mission easily, and even though I regretted losing the ship in the first place it could have been worse. As the saying goes, everything that does not kill you makes you stronger…

Anyhow, it was an interesting evening to say the least. Loreena will be Aeon’s wingman from now on when I run level 4 missions, regardless of how well I am prepared. I am NOT going to lose another ship to a mission – not if I can help it, anyway :)

Pax Nemesis X fitting

High Slots
8 x Dual Modulated Heavy Energy Beam I

Med Slots
4 x Cap Recharger II

Low Slots
1 x Damage Control II
1 x Capacitor Power Relay II
2 x Armor XX Hardener II, for primary mission damage (XX = Kinetic/EM/Thermal/Explosive)
2 x Armor XX Hardener II, for secondary mission damage
1 x Large ‘Accomodation’ Vestment Reconstructer I

Rigs
3 x Auxiliary Nano Pump I


Oct 10 2007

Surviving on your own

Almost every new pilot in EVE gets the advice to join a nice corporation. It is a legitimate advice, as corporations are one of EVE’s core elements. Joining a corporation can bring a lot of benefits, the most advertised ones being free ships, skillbooks, even ISK to get you started. You also often get assigned a mentor that helps you understand the game. In exchange, most corporations will ask a legitimate small percentage of all your income to support it, which usually ranges from five to twenty percent. Additional obligations can (must not) include anything from learning a specific set of skills to running mining operations for a common goal.

So what if you still decide to go your own way? I did, and I thought sharing my insights could be interesting to some pilots out there.

When I started playing EVE, I got told to join a corporation numerous times. Always having been a lone wolf, I waited to learn a bit more about corporations before I took any action. The bulk of recruiting mails also made me suspicious as to how new players could be so interesting. The bits and pieces I was able to learn made me even more reticent, up to the decision to create my own corporation for accounting purposes between my two characters. I did not feel like becoming a part of something larger, but the main reason was that I did not want to have any duties/obligations at all – or be forced into war by someone else’s decisions. EVE promoted freedom, and I wanted a full taste of it.

Needless to say, I tasted freedom! Getting anywhere was very slow at first – starting with five thousand ISK and no external help whatsoever, I mined in a Burst, ran level one missions for ages, and made some micro-scale market operations. Imagine even modules like an Afterbuner I being out of your reach… many players nearly completely skip this step by enlisting the “help” of a corporation, and I am glad I did not skip it.

I think my progression in EVE was much better adapted to the pace at which you learn skills. By the time I had earned the funds to buy the Rupture for missioning, I also had the skills ready for it. A corporation wants you to evolve fast, because then you start earning your keep that much faster. What you do not have is being a part of a community though, joining in something bigger than you. I do not feel a need for that, so I cannot tell you much about it. I have friends in-game, and we have a lot of fun overall. Most of them are in corporations, but that does not hinder our contact at all. Except maybe my odd comment about how they should join Syrkos Technologies to be freed of their bonds ;)

Today my corporation’s wallet is at 200 Mil, I have a fully rigged battleship, a roid-kicking Hulk, a Mammoth with a jetcan-sized hold, corporation offices on five stations throughout Heimatar and Metropolis, and a healthy manufacturing venture. Not once was I bored, I still have a long way to go, and I look upon the future optimistically as always. If you like freedom, I can only tell you that you can do more than just surviving in EVE on your own.


Sep 14 2007

Day 335: Pax Nemesis II’s downfall…

…was the Rogue Slave Trader 2/2 mission. Not that it would have been any trouble under normal circumstances – I jumped in and started shooting things as usual. Only the game became unresponsive, and after a few minutes told me the connection had been lost. Another perfect strike by my ISP, which is specialized in “slow” disconnects: the line stays connected, but next to no data gets through – enough for EVE to stay online a while though, enough to keep off the disconnect safeguards that warp your ship automatically to a safespot…

When I logged back in a while later, I could not believe my eyes – of Pax Nemesis II only a wreck was left, my pod hidden somewhere in the rubble. Apparently the command to activate the armor hardener and repairer hat not gone through, giving those blasted Arch Corpii the perfect occasion to tear through everything – my ISP providing the necessary timeframe. Aeon was safe of course, the Corpii ships circling around the wreck like scavengers. When I came back to my senses, I had Aeon warp back to base. Fortunately, a few days ago Aeon had gone back to Balginia, to fit the Aeonizer properly again and bring it back to my new missioning base. He hopped into it, and warped back into the mission room.

First things first, I salvaged the wreck but there was not much to be saved. A few drones and two modules was all. From then on, it was pure Corpii carnage, with the ship’s armor tank holding out at a mere 25-30% up until four minutes before downtime. Satisfied, I handed in the mission and sat back to think. After a quick calculation, I realized I had just lost about 270 Million worth of ship, modules and rigs. I stared at the number, and seriously considered taking my Lochaber Axe from the wall and pay a visit to my ISP’s local office.

Hell, I petitioned the thing, but that ship won’t be the same if they refund it. In the end, there is a lesson in every defeat – next time the hardener and armor repairer will be running when I jump into a mission room.


Sep 10 2007

Day 331: Journey into lowsec

Exactly the type of thing one should probably not do unprepared and on an impulse: hop into a jumpclone, outift a small cruiser with six Warp Core Stabilizer I modules and head out 38 jumps into lowsec. Why? Because in all likelihood you will not make it. The key word being “unprepared”. Regarding lowsec, I am as much a noob as you can be. The most time I spent there was fifteen minutes, and that was in systems controlled by friendlies…

So what brought this on? Well, I was mining happily when I started thinking about how pretty it must be in lowsec, seeing how much prettier lower security systems like 0.5 to 0.7 can be, with nebulae and stars that literally blow you away. This precipitated my jump cloning back to Balginia, where I had a Maller doing nothing, as well as some Warp Core Stabilizer modules I looted. In utter noobishness, I just fitted the six Warp Core Stabilizers and nothing else. I figured that if I had no guns nor cargo, pirates would leave me be – and if anyone tried to warp scamble me, I would be fine. On second thought, I loaded as much metal scraps into my ship’s hold as it could take. If I was to go down, at least they would not get anything remotely valuable. Theoretically, hmmmkay. In practice, here is what happened:

I plotted a course deep into the outer reaches of the 7-KXBJ region, to the ZS-PNI system to be exact, and started jumping. I trained a bit clicking in the overview to minimize the time I needed to initiate the jumps and warp to the next stargate, then finally started my journey into 0.0. The first two systems were no trouble at all, there was no one there. In the third, I materialized right under a bubble – and warped away in a flash as I noticed a bunch of ships sitting there. As the system had an interesting green-hued nebula, when I reached the outbound stargate I veered around and warped to a planet to take some screenshots.

When I had done the screenshots, I realized I had some company. A small ship that had been at the bubble had warped in not far off, and was heading straight for me. Confident in my WCSs, I warped back out to the stargate and jumped to the next system. My newfound friend was on my heels, and I quickly jumped to the next stargate in my course – only to find him already at the gate. Sure – Interdictors warp a lot faster than cruisers… Again I jumped, only to find myself caught in a nice, big bubble. You can fit as many WCSs as you like, bubbles are stronger.

So it happened that I just sat there, bubbled and webbed, and unit003 took his time blasting me to oblivion. It was not fun, not honorable, just plain stupid and I cursed myself. I had nothing to retaliate, and as he was making fun of my noobishness I realized he was in just for the kill. The chase had been interesting, but now even though I was defenceless he still needed his kill. That’s lawless space for you – honor is a luxury; it is not required.

Victim: AeonOfTime
Alliance: NONE
Corp: Syrkos Technologies
Destroyed: Capsule
System: ZS-PNI
Security: 0.0

Involved parties:

Name: unit003 (laid the final blow)
Security: 4.9
Alliance: INVICTUS.
Corp: eXceed Inc.
Ship: Flycatcher
Weapon: Thorn Rage Rocket

Putting the operation into perspective, chances are I was subsconsciously eager to finally lose my podding virginity :P Now that is done, I will have to equip myself for some real blockade running and give them bastards a real run for their kill. From what intel I was able to gather afterwards, blockade running is an art. Bubbles get you everytime, and there are a lot of those around. The best workaround for them is having a microwarpdrive installed, and get out as fast as you can – before anyone can lock and web you. If you get webbed, fighting is your only chance! Making the foray into lowsec right after downtime helps too, as it takes time to put up the bubbles.

I’ll do better next time. And if not then, the one after that. I WILL do my sightseeing tour!


Aug 3 2007

Crystalline trouble

Have you ever wanted to know what the life of the crew of a ship in EVE looks like? Maybe the story of Tarellek Maleal, chief engineer on the battleship Anthea will give you an insight. I thought about this for a while until I decided to write a story. I do not really roleplay in the game, but the part of piloting giant ships without any relation to what goes on on them always intrigued me.

Read the story »


Jul 26 2007

Day 285: Portal To War: no kidding!

Many a great invention has sprung from laziness, but I wager that a lot of people through history were also killed by laziness. I was lazy lately, and very nearly joined the ranks of the latter.

My level 3 agent gave me Portal To War, and having done that before without any particular kind of trouble, passed on re-checking the mission report. When I got to part 2 of 5, to that particular room where the first thing you need to do is destroy the control tower, I was utterly unprepared.

I still had the long-range laser crystals active, so 8 times right-click to switch crystals took a while, during which the cruisers and frigates started pounding on my shields just a little too fast. Of course I had also forgotten to activate the shield hardeners (not to mention that they were not the right ones), and when they finally came online half of the shield was gone. I noticed in passing that the shield booster could not keep up with the sheer destructive power Pax Nemesis was now taking, and panic rushed in. I initiated warp to the first thing that I could lock on to, and of course that was exactly the opposite way the ship was facing.

At Pax Nemesis’ turnrate, even gnawing at my fingernails did not help much. I did notice that the control tower was only into armor when warp finally kicked in, but I was too busy staring at my ship’s readouts to make anything of it. 35% structure left of this huge ship, hell that was way too close. In a strange way it was kind of pretty, all that stuff leaking that should not be and this huge trailing column of smoke. I guess onlookers were either smirking fiercely or wondering where I got beat up that bad.

I was alive, yay! Aeon did not have any skills for armor or hull repairers yet, so I set course to the next RMS1 station to pick up the skillbooks, and a quick market session got me the appropriate battleship-sized modules in Rens. Before I even got to the RMS station, a small message in the current chat window marked the beginning of the real ordeal: the control tower had not been destroyed, and the first wave of reinforcements had arrived.

Panic came rushing back and instantly through the roof when I realized I was done for. Pax Nemesis was in no condition to warp back in there now to finish the job, so the reinforcements were going to have all the time in the world to get there. Trying to get my wits together, I first started cursing my sorry lazy self, which helped a little. Then I figured that there could only be that much reinforcements, and that it was nothing the correct hardeners and some warping in & out would not solve.

Heheh, I was completely off the mark again of course. New waves of reinforcements were announced, and I started to think that there was actually not going to be an end to them – “fortunately” they did stop after the fourth wave. I managed to get Pax Nemesis back in shape, fitted the right hardeners, and jumped back into the fray – well prepared this time, reasonably afraid and with a good plan in mind:

- activate the hardeners,
- warp in
- lock the tower
- take it out
- warp out if necessary.

I swear that the instant I got there and had the tower locked, 60% of my shield made pop! and were gone. So before I could say or think “OOOF, no way!” I warped to my new, perfectly aligned bookmark and managed to get out with a whopping 15% of armor left. The overview had been full of red dots, and the size of the scrollbar showed there were lots of spare red dots if I even managed to kill a few.

It did give the mission’s name real meaning… but did not help me much. I knew for a fact now that I could not do this alone. I may be thick-headed, but that fact was large enough to seep through. I considered cancelling the mission, but I do not like giving up. Instead I asked in my corp channel if someone was crazy enough to come help me, and got DeadlyDealer to join me with his Raven.

I refitted a bit while he was on the way, adding double EM and Thermal hardeners to bring the resists up to 80% EM and 78% Thermal – better but still not good enough. A Large Shield Extender I was to provide an additional buffer, and I also added a Damage Control I in case I wanted to structure tank a bit again.

DeadlyDealer warped in first, as his armor tank was better than my shield tank. We managed to kill a cruiser and a couple of frigs before we were both swamped – it was crazy. DeadlyDealer went back to base to fetch his Drake, but even though that lasted longer it did not have enough DPS2 to make a difference. We agreed that this room was not doable unless we brought in some additional ships – I was already 2 hours past my bedtime, so we decided to try it again the next day.

I was looking forward to the challenge, but I was not able to go online before the daily downtime, and the mission reset. In the end I was thankful, because there was no one left at that time to help me and I was able to destroy the control tower properly :) Laziness and overconfidence – not a good mix in EVE, even when “only” running missions!

1) RMS: Republic Military School

2) DPS: Damage Per Second