Sparhawk’s Wrath: Paladin
Marauders are the undisputed mission running kings. Usually able to field almost as much DPS as the highest tier battleship from each race and a much better tank makes them ideal for solo work. Marauders are also flexible when it comes to fitting, as you can fit more utility modules than battleships in general due to better power grid and CPU.
But enough talk, let’s have a look at some mission running fits for the Paladin. These are all fits that I used/use on Sparhawk’s Wrath, not just EFT theoretical fits. I based all of these on missions versus Sansha (EM and Thermal damage), of course you will have to swap hardeners depending on the NPC faction you face in your mission.
The poor man’s fit:
Apart from the essential modules worth investing in, this fit uses generic modules. I used this when I switched from the Abaddon, and could not afford any fancy modules beyond what I already had. It is optimized for tank, but already works like a charm in all level 4 missions.
[Paladin, Missioning Tank]
Imperial Navy Large Armor Repairer
Damage Control II
Imperial Navy Energized Adaptive Nano Membrane
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Armor EM Hardener II
Cap Recharger II
100MN Afterburner II
Cap Recharger II
Cap Recharger II
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Drone Link Augmentor II
Small Tractor Beam II
Salvager II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Infiltrator II x5
Stats:
- Cap stable (except with Conflagration)
- 447 DPS with Scorch (559 with drones), 45 Km optimal
- 487 DPS with Multifrequency (599 with drones), 15 Km optimal
- 625 DPS with Conflagration (737 with drones), 15 Km optimal
- 1156 DPS tank
- 337 m/s with AB
Brick artillery style
This is a fit I used with Loreena along in the logistics for the more dangerous missions (overkill, but on the satellite connection better safe than sorry). It is made to warp in, and more or less sit there like a giant brick and deal some damage. Without AB the speed is ridiculous, but even with all the heat sinks it stays cap stable. To compensate the lack of AB, it has two optimal range scripts.
[Paladin, Brick Artillery]
Corpus X-Type Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Tracking Computer II, Optimal Range
Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor II
Small Tractor Beam II
Salvager II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Infiltrator II x5
Stats:
- Cap stable without the Salvager and Tractor
- 781 DPS with Scorch (892 with drones), 58 Km optimal
- 852 DPS with Multifrequency (963 with drones), 19 Km optimal
- 1093 DPS with Conflagration (1205 with drones), 19 Km optimal
- 709 DPS tank
- 131 m/s
My favorite fit
This one is a good mix between tank and gank, so I do not have to worry about defense too much while dealing enough damage to get things done quickly. It’s an expensive ship for sure, but if you can afford it it’s amazing. It works well with less expensive mods as well, but your Marauder deserves it ![]()
[Paladin, Missioning Tank n Gank]
Corpus X-Type Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Damage Control II
Corpum B-Type Energized Adaptive Nano Membrane
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range
Republic Fleet 100MN Afterburner
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Drone Link Augmentor II
Small Tractor Beam II
Salvager II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Infiltrator II x5
Stats:
- Cap stable without the Salvager
- 665 DPS with Scorch (777 with drones), 52 Km optimal
- 726 DPS with Multifrequency (837 with drones), 17 Km optimal
- 931 DPS with Conflagration (1043 with drones), 17 Km optimal
- 1055 DPS tank
- 350 m/s with AB
For DPS-heavy missions, you can go all-out tank and add a hardener for each damage type instead of the two heat sinks:
[Paladin, Missioning Full Tank]
Corpus X-Type Large Armor Repairer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Damage Control II
Corpum B-Type Energized Adaptive Nano Membrane
Cap Recharger II
Cap Recharger II
Tracking Computer II, Optimal Range
Republic Fleet 100MN Afterburner
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Drone Link Augmentor II
Small Tractor Beam II
[empty high slot]
Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Infiltrator II x5
Stats:
- Cap stable
- 434 DPS with Scorch (545 with drones), 52 Km optimal
- 473 DPS with Multifrequency (585 with drones), 17 Km optimal
- 607 DPS with Conflagration (719 with drones), 17 Km optimal
- 1776 DPS tank (!)
- 350 m/s with AB
- Empty high slot because of CPU, fit what you can
I know that I tend to fit my ships always the same way, so if you have a fit that works well for you please share it – I am always open for experiments. Also, there are no Beam laser fits here because I do not use beam turrets anymore. In missions with sniper rats the AB is usually good enough to get them. Either that, or tag along with a buddy/an alt… when I mission, Loreena comes along in the Kronos fitted with rails – problem solved with a fitting dose of overkill
























