May 17 2010

Devoter contest winners

My Lone Wolf Devoter contest ist closed, and I am happy to announce the winners! You will get your prizes via contracts. Thanks a lot to all for participating!

A note on ratings: I reviewed each fitting thoroughly, and rated each in the following areas:

- Global rating, 10 points (how well thought out it is)
- PvP rating, 10 points (how well it would behave in PvP)
- PvE rating, 10 points (how well it behaves in PvE)
- My liking, 10 points (how much it appeals to me)

The final rating is a rating on 10 points based on the total of these areas. Seeing that each fit is either PvP or PvE, a 10/10 score is not possible, that’s why some of the ratings here may seem low.

1st Place:
Roosterton’s “Kickass buffer solo Devoter
Category: PvP
Scored 7,00 points

2nd Place:
Hacra’s “Gankalicious
Category: PvP
Scored 6,50 points

3rd Place:
Jackie Fisher’s “Devoter LOL Solo
Category: PvP
Scored 5,50 points

4th Place:
Superted’s “Solo PvE
Category: PvE
Scored 5,25 points

5th Place:
Ashram Starkiller’s “Devoter for Aeon II
Category: PvE
Scored 5,00 points

The biggest penalties I gave were for the use of capacitor boosters. As a lone wolf, you are often venturing out far from anything. I know it is common in PvP fittings, but boosters should not be required for the normal operation of the ship’s modules. You have a ship that does not need to carry ammo, and you add a worse kind of ammo :)

Some statistics:

Biggest buffer: 93.488 HP, Roosterton’s “Kickass buffer solo”
Fastest MWD ship: 1798 m/s, Rasael Wolf’s “Solo”
Fastest AB ship: 465 m/s, Xe na’s “Solo Piracy”
Most agile: 2,1 secs, Roosterton’s “Kickass buffer solo”
Highest damage: 307 DPS / 793 Volley, Roosterton’s “Kickass buffer solo”
Highest defence: 702 HP, Xe na’s “Solo piracy”
Highest resists: 87,8% omni, Roosterton’s “Kickass buffer solo”

Naturally I was excluded from the contest, but I thought I would share my personal fitting anyway for those interested. It is a PvE fit optimized for exploration and wormholes. Previously I used a Zealot for this, but the Devoter has a slot layout that allows you to do more. Especially tankwise, it is perfect for making a good omni defence:

Devoter fit for wormholes and exploration:

[Devoter, Wormholes and Exploration]
Imperial Navy Medium Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II
Armor Thermic Hardener II
Armor EM Hardener II
Imperial Navy Heat Sink

Stasis Webifier II
Republic Fleet 10MN MicroWarpdrive
Analyzer II

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Core Probe Launcher I, Core Scanner Probe I
Salvager II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Full specs:

Defence: 88.8% omni resists, 333 HP/sec
Damage: 252 DPS / 715 Volley
Speed: 254 base / 1384 m/s with MWD
Cap stable with MWD and Analyzer off
2 Minutes cap with MWD on and Analyzer off

This is ideal for running highsec complexes and class 1/2 wormholes, although in wormholes I would replace the heat sink with a third energized nano membrane to be on the safe side. You can scan, salvage, hack/analyze, tackle, tank and kill in one neat package.

I will venture out and say you cannot find better for this task short of upgrading to a command ship (provided you only use lasers, when able to fit missiles this may be different).

Zealot fit for wormholes and exploration:

[Zealot, Wormholes and Complexes]
Imperial Navy Medium Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Armor EM Hardener II
Armor Thermic Hardener II
Imperial Navy Heat Sink
Damage Control II

Cap Recharger II
10MN Afterburner II
Fleeting Propulsion Inhibitor I

Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Focused Medium Pulse Laser II, Imperial Navy Multifrequency M
Core Probe Launcher I, Core Scanner Probe I
Salvager II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Full specs:

Defence: 86.4% omni resists, 294 HP/sec
Damage: 217 DPS / 447 Volley
Speed: 261 base / 622 m/s with AB
Cap stable with AB off
7 Minutes cap with AB on

As you can see, even if the Devoter is not overly superior to the Zealot in pure tank and gank numbers, it allows you to fit one additional midslot module and a microwarpdrive instead of an afterburner. The additional turret is nice of course, but the Zealot’s bonuses make up for that.

Now I have to decide whether to fit the ship for PvP with Roosterton’s fit, or for Wormholes :)


May 7 2010

The lone wolf Devoter contest

UPDATE: Contest closed! Winners have been announced.

DevoterBefore we get to the heart of the matter, a little background. About two years back, I bought a Devoter via trade because it was a good deal and I knew it was not a scam. It was fully fitted and I was thinking of reselling it for a small premium. The ship was damaged however, so I could not create a contract for it. To make matters worse, the station did not have repair facilities and I was a few months off actually flying the thing. In short, the ship was not going anywhere because I did not want to repackage it and lose the rigs.

Two years later, Aeon finally has the skills to fly one and the ship is nowhere to be found anymore. I do not know/recall what happened to it, but the fact is it disappeared without a trace. I was not going to let that stop me, so I bought a brand new one. This is where you come in: I need a good fitting for the ship, Battleclinic only has fleet fittings and the official forums are infested by trolls. I thought why not try a contest instead… Let’s see :)

The contest

What’s the challenge? Well, I want a lone wolf fitting. I know the ship is designed for fleet ops, but I am a hardcore solo player and I want to use it on my own, without any wingmen at all.

These are the rules:

  • You may use any T1, T2 and Faction module
  • You may use any rig
  • You may not use any implants
  • You may not use any deadspace or officer gear
  • NO fleet-related fittings! Solo only
  • Create a fit with EFT, paste your fit in comments (use EFT’s copy to clipboard functionality)
  • For easier comparison between fits, use the All Level 5 template
  • Write a short description of how the fitting is meant to be used
  • Any additional details like optimal skills is apreciated but not mandatory
  • Contest closes noon on monday, 17th may 2010. I will post the results in the afternoon the same day.

Note: any comments about using the Devoter for anything else than fleet ops being idiotic I will just delete, so don’t even bother.

Rewards

1st place:
An Abaddon Battleship, worth about 120 Mil

2nd place:
A Harbinger Battlecruiser with 3x CCC rigs fitted, worth about 30 Mil

3rd place:
A Jaguar OR Wolf Assault Frigate , worth about 20 Mil

4th place:
An Ocular Filter Standard implant (+4 perception), worth about 20 Mil

5th place:
An Eifyr and Co. ‘Gunslinger’ AX-1 hardwiring (+3% turret tracking) OR an Inherent Implants ‘Lancer’ G1-Epsilon hardwiring (+3% large energy turret damage), worth about 20 Mil

The jury will be myself and I will rate entries on their originality but also the potential of actually using the fit and doing something with it.

Let’s see those fittings :)


May 7 2007

The Aeonizer Missioning Harbinger

After the switch from my Hurricane Crimson Skies to the Harbinger Aeonizer, I invested a bit of Aeon’s and my corporation’s funds to upgrade some of the modules I use. The big difference lies in the capacitor and shield enhancing modules: I can now run all seven guns, the afterburner and the shield booster together for about 10 minutes.

Modules layout

Guns
7x Heavy Anode Particle Stream I
7x True Sanshas Radio M

Meds
1x Y-S8 Hydrocarbon I Afterburners
1x Medium Shield Booster II
2x Cap Recharger II

Lows
4x Mark I Generator Refitting: Diagnostic System
2x Type-D Altered SS Overdrive Injector

Drones
3x Hornet I
1x Acolyte I

Detailed stats

Own comments
As pointed out by a few of my fellow RMS players, this setup completely lacks any kind of strategy: it is made for brute force shield regeneration – and is still dangerous if you get too near to your targets. It relies on being able to distance my targets and snipe them off from about 45-55 Kms. I do not use the shield booster that much, so some of those power modules should be replaced by shield hardeners depending on the mission type.

As Ilia pointed out in a few comments, the Harbinger is more of an armor tank than a shield tank (see the base resists of the armor) – but I am really a shield guy so I will try to come up with a perfected version of this setup.


Jan 19 2007

Ship Setup: Crimson Skies

As basis for discussion and inspiration, I have created a new category into which I will post my ship specifications and module fittings, along with a few explanations as to my choices. I have found a few nice references for ship setups, but everybody has its own views and goals…

The following is the current fitting for my Hurricane, Crimson Skies:

Crimson Skies Modules

High slots:
6 x Heavy Anode Particle Stream I medium laser turrets with Radio M crystals
2 x Upgraded ‘Limos’ Standard Missile Bay

Medium slots:
1 x 10MN Afterburner I
1 x Small Shield Booster I
2 x Barton Reactor Capacitor Recharger I

Low slots:
2 x Power Diagnostic System I
1 x Type-D Altered SS Inertial Stabilizers
1 x Nanofiber Internal Structure I
2 x Type-D Altered SS Overdrive Injector

Full stats:

Crimson Skies Specs

Detail:

Let’s start at the top: I know I mentioned the lasers thing before – I use them because I like them, because they do not use any ammo and because I have the required skills. Losing the ship’s bonus is not such a problem, because there are no missions where it really gets critical. I use the Radio M crystals because they give me a lot of range – I can hit at 49 kms with them.

The afterburner is there because with those medium cannons I have to keep my enemies at range, close-up they are useless. That’s where the launchers come in. They are basic launchers because I do not have the skills for the better ones yet, but they get the job done when a few rats come too close.<

The shield booster is really only a safeguard, even if I jump right into a stack of enemies and have to afterburner out under fire, my shield so far never got under 80%. But then again, there are not only rats out there… It is also useful to replenish the shield between missions.

The Barton reactors are there to improve the ship’s capacitor recharge rate – with all these power-sucking modules you have to be sure to have enough power. The Power Diagnostic modules go hand-in-hand with them, and have additional bonuses for the shield.

The inertial stabilizers, Nanofiber structure and Overdrives are all there for speed and agility. Speed is essential in missions if you do not want to fight at close range, but it has other benefits: a good turn rate guarantees you can quickly veer out of a tricky spot and escape potential attackers – rat and non-rat. Additionally, I found it to be much more comfortable for picking up the mission loot :)